Gameexport Guard

DC Labs in Modeling


Future updates?
Yes. GameExport Guard is actively maintained by DC Labs and will be updated for every new Blender release. Planned: Godot preset, LOD validation, batch export report as text file, and custom naming rules.
Does it handle skeletal meshes?
Yes — any object with an Armature modifier is treated as skeletal and validated against the SK_ prefix on the Unreal preset.
My ground plane gets flagged as "inverted normals" — bug?
Open, flat meshes can trip the inward-normal heuristic. That check is tuned conservatively, and you can toggle the Normals category off for those objects — or just ignore that line in the report.
Will it change my mesh without asking?
Fix All only runs safe, reversible operations, and everything supports full undo (Ctrl+Z). Topology-changing fixes (triangulation) are always a separate, explicit button.
Does it export for me?

No — it validates before export so your existing FBX/glTF export workflow just works. It plays nicely with any exporter, including Blender's built-in FBX/glTF and Send to Unreal.

$10

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Details
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL