Imposter Cards

Feral 3D in Rendering


Imposter Cards

Batch generate efficient billboards directly in Blender!

Select all your models and automatically generate shader-based duplicates that are only a single plane!

1-Click convert all your high poly object(s) to a single plane(s)

Works with both EEVEE & CYCLES!

Automatic LOD switching based on camera/view distance


Features:

    All imposters share one material and one tightly packed texture atlas. The texture atlas scaling adjusts automatically to fit up to 300 unique objects!



    Multiple slices with PARALLAX for organic shapes & improved detail. * Slices are only in Blender currently.

    optional AMBIENT OCCLUSION PASS for greater shadow detail in game projects 

    Optional EMISSION PASS for more complex shaders with emissive textures 



    Once your imposter is generated, use the IMPOSTER EDITOR panel to quickly and easily edit the depth 



    How to use it?

      Select your object(s) in the 3D view and click the button "Generate Imposter Cards"

        The add-on packs diffuse, normal, roughness, metallic and displacement information for up to 60 objects into a single efficient texture atlas! The atlas textures are fed into a unified shader that approximates the 3D object. Each object has a single plane mesh which the shader automatically updates to face the camera.

        How does it work?

        IMPOSTER CARDS uses six rendered shots of a mesh object and stores them on a texture atlas. Once loaded, each texture simulates a pseudo-3D surface, visually representing its corresponding axis. A single plane turns to face the camera, dynamically scaling and warping based on your object's shape. It stores mesh attributes that include position, size, and proportion information of your imposter shape, enabling the plane to adjust accordingly and minimize alpha overlap.



        Customizable shader complexity


        Choose between 'low', 'medium', or 'high shader complexity to set what best suits performance your performance needs.


        Tri-Planar imposter depth


        Add 2 extra planes to the generated imposter. This provides accurate reflections, clipping and shadows.

        Customizable Texture Resolution


        Set the resolution of your imposter texture resolution from extra low 256x256 to super high 4096x4096

         

        Generate a duplicate imposter plane, or update your 3D objects based on camera distance using dynamic mode. 


        "Dynamic" LOD mode automatically swaps from high poly mesh to and efficient imposters based on viewing distance.


        Set Custom Directories


        Choose a custom directory for texture atlases, or let them be automatically saved locally within your Blender file's directory *Note: please save your Blender file first before generating Imposter Cards.



        1-Click and your imposter cards are seamlessly exported to your Unity project!
















        • Convert all high-poly objects into 1 face! All Imposter cards share 1 optimized texture atlas.

          $25
        • Imposters can be generated without freezing UI | Progress bar | Optimized shaders | Occlusion and emission texture passes | Different imposter mesh types including : 1 Plane, 3 Planes and 6 Planes | Improved Atlas packing logic

          $50
        $25

        Have questions about this product?
        Login to message

        Details
        Blender Extension Compatible Yes
        Sales 40+
        Rating
        5 ratings
        Dev Fund Contributor
        Published about 1 year ago
        Blender Version 4.2 - 5.2
        Extension Type Add-on
        Render Engine Used Cycles, Eevee
        License GPL