Inertia — Dynamic Animation Made Easy
Does it work on bones / armatures?
Not yet — object-level only today (props, cameras, empties, vehicles, motion graphics). Bone support is on the roadmap and will ship as a free update.
Can I edit the path before adding inertia?
Yes — that’s the point. Reshape with cube controls (move / rotate / scale), then tune Lag and Bounce.
Does Inertia change my original animation?
With Live Update on, location keys update as you tune (trails always update). With it off, trails update and Apply writes keys. Before the first Apply, Inertia auto-stashes your original curves — use Restore Original anytime (or Blender Undo).
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