New in 1.0.4

━━━━⬤   Render passes per job
━━━━⬤   Named render jobs
━━━━⬤   {job} token
━━━━⬤   Keyframes are stored in captures
━━━━⬤   Support for Camera Shakify per view

This update makes Keep it safer and more precise. Improvements to Latest, scene safety, rendering stability, views and cameras, and restore accuracy.

What is Keep it?

Keep it is a scene-state manager and batch-render tool for Blender.

Keep it started as a tool I wished I had: a way to save a scene exactly as it is, keep the looks and angles I liked, render them all in one go and to be able to adjust from image to image.

Want to keep in touch? Come say hi on our Discord server. Ask questions, or suggest features.

You define your scene variations (captures), your camera angles (views) and your render settings then Keep it handles everything else.

━━━━⬤   Keep it simple

━━━━⬤   Keep it fast

━━━━⬤   Keep it light

Keep it does three main things

━━━━⬤   1. Capture / Restore

A saved state of your scene — lights, materials, visibility and more. Restore any of them at any time.

━━━━⬤   2. View

A saved camera angle, still or animated. Any view works with any capture.

━━━━⬤   3. Render

A job pairs captures with views and renders every combination.

More features

━━━━⬤   Rendered previews

━━━━⬤   Light recreation

━━━━⬤   Node setup rebuilding

━━━━⬤   Scoped captures

━━━━⬤   Camera properties per view

━━━━⬤   Multiple outputs

━━━━⬤   Render profiles

━━━━⬤   Colorways

━━━━⬤   Prism Pipeline integration*

━━━━⬤   Ability to edit each image individually

━━━━⬤   Contact Sheet

━━━━⬤   Support for V-ray & Octane**

* tested on Windows

** support is still in progress

What it isn't

━━━━⬤   Not a backup or version-control system
━━━━⬤   Does not capture mesh, curve, or geometry data itself
━━━━⬤   Does not capture animation, except camera view animation

Performance in numbers

restore = restore time in seconds  •  data = capture data in kilobytes  •  x100 = data multiplied by 100

Supported versions

Keep it requires Blender 5.0 or newer, and is tested against 5.0, 5.1, 5.2 and 5.3.

Developed and tested on Windows.

Keep it is pure Python so it should run on macOS and Linux as well.

Roadmap

━━━━⬤   Blender 5.3 support
━━━━⬤   V-ray support
━━━━⬤   Octane support
━━━━⬤   Presets
━━━━⬤   Background rendering
━━━━⬤   Switching objects
━━━━⬤   Clay rendering
━━━━⬤   Rendering Turnarounds
━━━━⬤   Export / import features

  • Lite version, non-commercial use, single seat license. Includes only the capture feature limited to 7 categories. For full details please see the documentation or reach out.

    $19.99
  • Full version, single seat license.

    $59
  • Full version, multi seat license.

    $99
$19.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published 25 days ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee, Octane, Vray
License GPL