Keep it started as a tool I wished I had: a way to save a scene exactly as it is, keep the looks and angles I liked, render them all in one go and to be able to adjust from image to image.
What is Keep it?
Keep it is a scene-state manager and batch-render tool for Blender.

You define your scene variations (captures), your camera angles (views) and your render settings then Keep it handles everything else.
━━━━⬤ Keep it simple


━━━━⬤ Keep it fast


━━━━⬤ Keep it light

Keep it does three main things
━━━━⬤ 1. Capture/ Restore
A saved state of your scene — lights, materials, visibility and more. Restore any of them at any time.


━━━━⬤ 2. View
A saved camera angle, still or animated. Any view works with any capture.


━━━━⬤ 3. Render
A job pairs captures with views and renders every combination.

More features
━━━━⬤ Rendered previews
━━━━⬤ Light recreation
━━━━⬤ Node setup rebuilding
━━━━⬤ Scoped captures
━━━━⬤ Camera properties per view
━━━━⬤ Multiple outputs

━━━━⬤ Render profiles
━━━━⬤ Colorways

━━━━⬤ Prism Pipeline integration*
━━━━⬤ Ability to edit each image individually
━━━━⬤ Contact Sheet
━━━━⬤ Support for V-ray & Octane**
* tested on windows
** support is still in progress
What it isn't
━━━━⬤ Not a backup or version-control system
━━━━⬤ Does not capture mesh, curve, or geometry data itself
━━━━⬤ Does not capture animation, except camera view animation
Performance in numbers

restore = restore time in seconds • data= capture data in kilobytes • x100= data multiplied by 100
Supported versions
Keep it requires Blender 5.0 or newer, and is tested against 5.0, 5.1, 5.2 and 5.3.
Developed and tested on Windows.
Keep it is pure Python so it should run on macOS and Linux as well.









