Layerify

Peakz in Rendering


Layerify

Photoshop-style Editor, right inside Blender

Layers, masks, brushes, filters, text and PSD files in Blender's Image Editor. Your model updates with every stroke.

Blender 4.2 – 5.2Windows · macOS · LinuxOpens & saves PSDv1.1

1.1

OUT NOW

NEW IN LAYERIFY

Your renders and your model, now in layers.

Finish a render without leaving Blender, paint on the model with every stroke landing in a layer, and work faster with UV tools and your own keys.

Edit Render: a render graded with the Camera Raw filter, the scene changed, every edit kept

Finish your renders

Edit Render opens the render in layers, every render pass too. Grade it with Camera Raw, mask an object with a click, then render again: every edit stays.

Texture Paint on the model: each stroke lands in a Texture Paint layer

REQUESTED BY A CUSTOMER

Paint on the model

Keep Layerify open and paint with Blender's Texture Paint: every stroke lands in a layer, soft edges kept, one Ctrl+Z each. Rust, dirt, highlights: give each its own.

Select UV Island on the image, and picking an island on the model

UV tools

Click an island on the image or right on the model to select it. See overlaps and flipped faces, add UV padding, and find the same spot on model and texture.

The Keyboard Shortcuts sheet: search a command and give it a key

Your own shortcuts

Set a key for any tool or menu command: search it, press a key. Menus and tooltips show your keys from then on.

ALSO NEW

Camera Raw filterAdjustments, upgradedCryptomatte masksSymmetry for every brushBlend modes previewed liveTwo new themes

Layer styles

Stroke, drop shadow, bevel and more: editable, and saved in the PSD.

Free Transform, with perspective

Scale, rotate, distort: bend a decal onto a panel with Ctrl+T.

Drag and drop images

Drop files from a folder onto the canvas: each one lands as a layer.

Selections

Marquee, Lasso and Magic Wand: add, subtract, fill, mask.

Paste from anywhere

Copy an image in your browser, Ctrl+V: it's a layer.

Your Photoshop brushes

Import .abr files once and use them in every project.

Linked maps

Crop or resize the color map: its normal and roughness maps follow.

PSD round trip

Saved from Photoshop or Krita meanwhile? Layerify offers to reload it.

…and that's before the brushes, the filters and the Channel Packer.

ONE TEXTURE, START TO FINISH

Edit the texture. Watch the model.

Editing the crate's texture beside the 3D view

Recolor the tarp with a fill layer, paint grunge and blur it as a smart filter, lift the contrast. Hiding the group shows where it started.

01

No more round trips

No exporting to Photoshop, saving and reloading. The editing comes to the texture.

02

Nothing is final

Layers, masks, adjustment layers and smart filters: change any of it next week.

03

Your files, your tools

Open and save PSDs from Photoshop, Krita or Photopea; bring your .abr brushes.

04

Paint on the model too

Use Blender's Texture Paint: every stroke lands in a layer you can mask, recolor or undo.

PAINT

Brushes, including yours

Find a brush by name, see its stroke before you pick it, paint. Pressure, symmetry (radial, or your own mirror lines), dynamics, texture and dual brushes, like the ones you're used to.

Brushes

Pen pressureRadial & custom symmetryShape & color dynamicsTexture & dual brushDodge / Burn / Smudge

RETOUCH

Move a detail, heal what's left

Select a stencil code with room around it, copy it to a layer and centre it under the triangle. The Healing Brush paints the old spot away with wood from beside it, then blends the copy's seams so the plank lines carry on.

Retouching

Healing BrushSpot HealingClone StampHistory Brush

ADJUST

Adjust and filter, and change your mind

A Hue / Saturation layer recolors the whole crate; a blur stays a smart filter you can tweak, hide or remove later.

Adjustment layers and smart filters

16 adjustment layersLevels & Curves~50 filtersSmart filters with masks27 blend modesClipping masks

MARK

Text and shapes that stay editable

Type a stencil in any installed font, each previewed in its menu, and set it into the paint with a blend mode. Build a label from a rounded frame and arrows from 34 custom shapes, group it and wear it with a sponge brush on the group's mask.

Text
Shapes

Any languageWarp textSaved as text & shapes in the PSD

FOR TEXTURE ARTISTS

Made for textures.

See a texture repeat with its seams, make it tileable in one step and hold Before / after to compare.

Tiling Preview and Make Tileable

Channel Packer
Channel Packer. Roughness, metallic, AO... into one image's R, G, B, A, with presets for glTF, Unreal and Unity. Unpack them again, convert Spec/Gloss, and export texture sets for Unreal, Unity, Godot and glTF, from the command line too.

UV tools. The UV layout over the image, islands shaded, overlaps and flipped faces found. Click an island, on the image or on the model in the 3D view, to select it. The mouse's spot is marked on the model and on the texture, both ways. Add UV padding on export, or an island ID map as a layer.

PSD / PSBABR brushesPNG · JPG · TGA · EXRUDIM tilesR / G / B / A channelsUV layout overlay8K textures

FINISH YOUR RENDERS

Grade your render, render again, keep every edit

Render, then Edit Render: the render opens in layers exactly as the Render window shows it, view transform and Look included. Grade it with the Camera Raw filter and adjustment layers, retouch on a layer above, then change the scene and render again: Update from Render swaps the new render in under every edit. Click an object of the render to mask it (Cryptomatte), and the mask stays on it when you render again; every render pass as a layer. Export PNG, JPEG, WebP, TIFF or EXR when it's done.

Edit Render: graded with the Camera Raw filter, the scene changed, Render & Update keeps every edit

Camera Raw filterTone curves & color gradingUpdate from RenderClick-to-mask (Cryptomatte)Every render pass16-bitExport PNG · JPEG · WebP · TIFF · EXR

FEELS LIKE HOME

Your hands already know it

Photoshop's shortcuts, with Cmd on a Mac, or your own: give any tool or menu command a key, filters and adjustment layers included. Forgot one? Press ? or F1 and search the sheet.

BBrushVMoveMMarqueeJHealingCtrl+TTransformCtrl+JLayer via copyCtrl+SSave

The shortcut sheet

MAKE IT YOURS

Your layout, your colors

Reorder the tools, lay the tool bar along the top or bottom, move and resize every panel; Reset Panel Layout puts it all back.

Customizing the layout

Themes
Six themes. Layerify Dark and Light, Studio Grey and Charcoal (Photoshop-style greys), Match Blender (your Blender theme's colors, light ones too) and High Contrast: hover one to see it. With an accent color of your own and the panels' opacity.

Why not just...

Blender's Texture Paint An external editor Layerify
Layers and masks ✕ ✓ ✓
Adjustment layers, filters, text ✕ ✓ ✓
Opens and saves PSD ✕ ✓ ✓
Shows on the model as you work ✓ ✕ save, reload ✓
Stays inside Blender ✓ ✕ ✓
Grades renders, edits kept when you render again ✕ ✕ save, redo ✓
Paints on the 3D model itself ✓ ✕ ✓ with Texture Paint

Four steps

1 · Open

Any image in the Image Editor, a render, or a PSD.

2 · Edit with Layerify

The button in the Sidebar (N) > Layerify tab. Press ? for every shortcut.

3 · Work

In layers, with your model updating beside you.

4 · Save & Apply

Ctrl+S keeps the layers as a PSD; Apply puts the result into the image.

LAUNCH PRICE

$19 $29

For a limited time: 1.1 and a year of updates included.

Before you buy

REQUIREMENTS

  • Blender 4.2 LTS to 5.2
  • Windows x64, Linux x64, macOS 11+ on Apple Silicon
  • Intel Macs: Blender 4.2 to 4.5 (Blender 5 no longer runs on Intel Macs)
  • Install the zip for your system: Edit > Preferences > Get Extensions > Install from Disk
  • No internet connection or admin rights needed

GOOD TO KNOW

  • Layerify edits images in the Image Editor; paint on the model with Blender's Texture Paint alongside it: your strokes come into a Texture Paint layer
  • Layers save like in Photoshop: a PSD beside the image (Ctrl+S), and a .psd image edits its own layers
  • macOS builds pass automated tests but haven't been tested thoroughly on a real Mac yet: if something misbehaves, message me
  • Renders: stills, finished in the Image Editor; animation stays the compositor's job
  • Interface in English; text in any language
  • Pen tablets work, with pressure

What's next

3D Tools

2D Decals (Normal / Height)

Texture Paint on UDIM

Found a bug or have a request?

Message me here on Superhive or on Discord: peakz9155. The help sheet (?) has Copy Support Info: paste it into your message.

Adobe, Photoshop and Camera Raw are trademarks of Adobe Inc. Layerify is not affiliated with or endorsed by Adobe; their names are used only to describe compatibility and familiar ways of working.


$29$19

Support Period Included

Includes 12 months of

  • Support from Peakz
  • Product updates

Extend this product’s Support Period +12 months: 75% of product price

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Details
Blender Extension Compatible Yes
Rating
1 ratings
Dev Fund Contributor
Published 6 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL