Lod Director Pro
A full LOD chain of decimated copies named LOD0 through LODn, ready for your game engine.
The LOD0 to LODn names work with Unity LOD Groups, Unreal LODs and Godot. Export them with Export Director Pro.
No. Every level is a decimated copy built from the evaluated mesh, so your original is never touched.
Standard, Mobile and Hero, plus a Custom option where you set the number of levels and the final ratio.
Standard is 100, 50, 25 and 12 percent. Mobile is 100, 30, 10 and 4 percent. Hero is 100, 60, 35, 20 and 10 percent.
Yes. The Triangle Report shows the count and the percentage of the original for every level after you generate.
Yes. Select as many meshes as you like and each one gets its own chain in one click.
It spreads the levels apart along X so you can compare them side by side. Set it to zero to stack them in place.
The previous chain for that object is replaced cleanly, even if you switch to a preset with fewer levels.
Yes. Each level is built from the evaluated mesh, so modifiers like Subdivision and Mirror are included before decimation.
Use Clear Selected for the chains of your selected objects, or Clear All to remove every LOD in the scene.
Blender 4.2 through 5.1 plus. Pure Python with no external dependencies, on Windows, macOS and Linux.