Ls - Pro Auto Lod Generator | Professional Level Of Detail System For Blender

Ludiax Studio in Import & Export


LS - Pro Auto LOD Generator


The Ultimate LOD Solution for Blender Game Development

Automate your Level of Detail workflow with this professional Blender add-on. Generate optimized LOD meshes in seconds while preserving your rigging, weights, and UV mapping. Perfect for Unreal Engine, Unity, and Godot projects.

🎯 Why Choose Pro Auto LOD Generator?

Whether you're developing AAA-quality characters or optimizing assets for mobile games, this tool handles all the complexity of LOD creation automatically. No more manual decimation, no more broken weights, no more tedious exports.

Core Features


📊 8-Level LOD System

- Full LOD0 through LOD7 support

- Toggle each level on/off as needed

- Real-time triangle count estimation

- Flexible customization per level



🎚️ Dual Reduction Modes

Ratio Mode: Reduce by percentage (50%, 25%, 10%, etc.)

Target Mode: Set specific polygon counts (5000, 2500, 1000 polys)


🔧 Three Decimation Styles

- Balanced: Standard quality/performance ratio

- Aggressive (Crunch): Maximum reduction for mobile/VR

- Quality (Protect): Higher fidelity, preserve details



🎮 Game Engine Integration


Unreal Engine Ready

- Automatic `_LOD0`, `_LOD1` naming convention

- Combined FBX export (auto-detected by Unreal)

- Correct axis and scale configuration


Unity Compatible

- Unity-standard LOD naming

- Separate or combined FBX export options

- Optimized bone hierarchy


Godot & Web

- GLB format export

- Web-ready lightweight meshes

- Full animation/skin support


🦴 Rigging & Animation Safe


 Single Armature Mode

Stack all LODs at origin with shared armature - perfect for game engines that handle LOD switching automatically.



 Weight Preservation

Vertex group weights maintain integrity through decimation process.


 Mobile Optimization

Limit bone influences per vertex (4-bone limit for mobile platforms).


 🛠️ Advanced Options


 Mesh Protection

- Vertex Group Mask: Paint weight 1.0 to protect specific vertices from decimation

- UV Seam Preservation: Maintain UV boundaries during reduction

- Symmetry Mode: Preserve X/Y/Z axis symmetry


 Quality Control

- Custom Normals: Keep hand-painted normals

- Auto-Triangulate: Game-ready triangulated output

- Shape Key Awareness: Safe handling of blend shapes



📦 Workflow Tools


 LOD Preview System

- Instant viewport switching between LOD levels

- Previous/Next navigation

- Quick buttons for each level

- Show All option


 Organization

- Automatic LOD Collection hierarchy

- Hide original mesh after generation

- Select all LODs in group

- One-click cleanup


 Export Options

- Combined Export: All LODs in single file (Unreal auto-detect)

- Separate Export: Individual files per LOD level

- Format Selection: FBX or GLB


 🚀 Quick Start

1. Select your rigged character mesh

2. Open sidebar panel (LS - Pro LOD Tool)

3. Configure LOD levels and ratios

4. Click 'Generate LODs'

5. Use 'Export LODs' to save game-ready files


 💡 Perfect For


✅ Game character artists

✅ Environment asset creators

✅ VR/AR developers

✅ Mobile game studios

✅ Indie game developers

✅ 3D asset marketplace sellers


Streamline your game development pipeline. Generate professional LODs in seconds, not hours.


  • Unlimited users, VIP support

    $130
  • Up to 4 users, priority support

    $65
  • Single user

    $39
$130

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 8 months ago
Blender Version 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL