Marrow - GPU Tetrahedral Soft Body for Blender

amsy3d in Animation


Soft bodies with an inside

Blender's soft body modifier is a spring lattice stretched over your surface. It has no volume, so a squashed sphere stays squashed and a pressed arm goes flat instead of bulging. Marrow fills the mesh with a tetrahedral cage and solves real material through it on the GPU - so the flesh displaces, bulges and comes back, and a live frame still costs 1 to 2 ms.

"Compute shaders"means a GPU feature (part of OpenGL 4.3+) that lets the graphics card run general-purpose calculations, not just draw pixels. That's what the solver runs on.

Roughly, that means:

- NVIDIA: GeForce 900 series or newer

- AMD: GCN 4th-gen / RDNA1 or newer

- Intel: Kaby Lake integrated graphics or newer, or Arc

- Apple Silicon Macs (M1 and up) via Metal


Anything older than that (or old integrated graphics from before ~2016) is the only case where you might run into trouble.

Full Documentation
https://alanmsyarif.github.io/marrow-docs/

$35$26.25

Support Period Included

Includes 12 months of

  • Support from amsy3d
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 20+
Rating
1 ratings
Published about 2 months ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Blender-Internal
License GPL
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