Max Group - Ultimate Grouping for Blender

VertexModeler Inc. in Interface


VERTEXMODELER PRESENTS

Blender Grouping
Finally Predictable

Max Group brings the fast, direct feeling of 3ds Max-style grouping into Blender. Select complete assemblies with one click, navigate nested groups naturally, and reach any individual object without rebuilding your scene hierarchy.


THE COMPLETE WORKFLOW

Hover. Click. Select. Transform.

No setup objects. No collection conversion. No repeated box selection. Max Group adds a clean grouping layer to the scene you already built.

1 CLICKSelect the complete closed group
4 KEYSControl the complete workflow
0 EMPTIESNo helper-object clutter
0 MOVESCollections stay untouched

FAST WHEN YOU WANT IT. PRECISE WHEN YOU NEED IT.

Selection That Understands Group Depth

Use normal clicks for complete groups, modifier clicks for a specific nested level, and direct object selection when you need to adjust a single member.

HOVER PREVIEWKnow Before You Click
MOVE

The target group appears only when relevant, keeping crowded scenes readable.

DIRECT OBJECT ACCESSReach Through the Group
ALT + LMB

Bypass the group temporarily and adjust exactly the object you intended.

POWERFUL NESTED GROUPING

Complex Assemblies Without Complex Navigation

Build groups inside groups, open them one level at a time, or jump directly to the innermost group. The selection state stays understandable at every depth.

Unlimited nesting One-level opening Innermost-group access Automatic depth spacing

3D VISUAL FEEDBACK

Bounding Boxes That Belong in the Scene

Perspective-correct 3D boxes reveal group boundaries without flattening the viewport. Nested levels automatically expand to prevent overlapping edges.

Hover
#CECECE55 preview
Selected
Clear active-group state
Opened
Editable nested level

NON-DESTRUCTIVE BY DESIGN

Your Collections Stay Exactly Where They Are

Max Group adds selection behavior without converting collections, creating Empty objects, or changing parent relationships. Existing scene organization remains intact.

✓  No Empty objects
✓  No re-parenting
✓  No Collection moves
✓  Saved in the .blend

BUILT FOR REAL WORK

More Than Viewport Selection

Transform, duplicate, join, apply, append, link, and manage complex groups while Max Group repairs and preserves the relationships that matter.

ESSENTIAL SHORTCUTS

Four Shortcuts. Total Control.

Every shortcut is editable through Blender's native KeyMap system.

Ctrl + Shift + GCreate Group
Alt + Shift + GUngroup
Ctrl + Left MouseInnermost Group
Alt + Left MouseIndividual Object

CUSTOMIZE THE EXPERIENCE

Powerful Defaults. Optional Fine Control.

Keep the default Max-like behavior or tune the passive quality features to match your workflow.

Hover-only bounding boxes
Automatic nesting-depth expansion
Outliner group-selection behavior
Editable shortcut assignments
Bounding-box color and opacity
Large-scene performance safeguards

EVERYTHING INCLUDED

A Complete Grouping System

Selection

  • Whole-group click selection
  • Direct individual-object access
  • Innermost-group selection
  • Shift multi-selection behavior
  • Clean click-away reset

Grouping

  • Unlimited nested groups
  • Create and ungroup shortcuts
  • One-object groups
  • Cross-group regrouping
  • Automatic empty-group cleanup

Production

  • Hidden-member synchronization
  • Nested duplication repair
  • Join and destructive-op repair
  • Append, Link and Overrides
  • Undo and redo support
COMPATIBILITY

Ready for Blender 5.2 LTS

Tested on Windows, macOS, and Linux. Delivered as a native Blender Extension ZIP for Install from Disk.

PRIVACY & SECURITY

Your Scene Stays Yours

No telemetry, no network access, no credential access, and no external background processes. Group data remains inside the .blend file.


Bug Fixes — Version 2.0.7

  • Fixed group bounding boxes appearing for invisible objects in Local View, isolated views, hidden collections, or hidden viewport states.
  • Fixed hover previews leaking between multiple 3D Viewports or Blender windows.
  • Group bounding boxes now correctly follow each viewport’s Show Overlays setting.
  • Fixed mixed object selection: selecting any object inside a closed group now automatically includes the entire group while preserving ungrouped selections.
  • Improved hover-state cleanup when moving between viewports and editors.
MAX GROUP 2.0

Group Faster. Stay Organized.

The fast, clean, predictable grouping workflow Blender artists have been waiting for.


VERTEXMODELER


$15

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

Have questions before purchasing?
Login to message

Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 5.0 - 5.2
Extension Type Add-on
License GPL