How do I turn the fracture into real separate objects?

Apply the layer from the modifier stack, then in Edit Mode select all and use Mesh ▸ Separate ▸ By Loose Parts. Tested on a 7-island fracture: applying keeps the island attribute on the real mesh, and separating produces exactly 7 objects.

Can I use it for a rigid body simulation?
Not directly — a simulation needs real objects, so apply and separate first as above. Everything before that step stays editable.
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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL