MHFRT - Auto Facial Rig & Auto Retopology
No. Your original topology stays untouched
MHFRT temporarily wraps the MetaHuman cage to your head to transfer facial weights, fit the facial bones, and build the control rig.
You're basically buying two things.
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AUTO RETOPOLOGY
The cage and wrap system snaps a clean MetaHuman topology over your head. Nice even quads, ready for animation. That alone is worth the price.
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AUTO RIGGING
Then it drops the full facial skeleton, control board and live RigLogic on top. A face that actually moves like the pros, driven in real time.
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Buy one addon, walk away with a retopo tool AND a rigging tool.
Watch the tutorials
Start with the full workflow, then watch more real character rigging examples from start to finish.
Humans, creatures, anything with a face
If it has eyes and a mouth, it gets rigged. No limits.


The stuff that makes pros grin
![]() RIG LIST SWITCHING
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A WHOLE CAST IN ONE BLEND
Rigging a crowd? Do it all in one file. Each character is fully independent. Switch between them from a clean list.
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| SNAPS ONTO ANY ARMATURE
Got a body rig already? Rigify, Auto-Rig Pro, a custom skeleton, literally any armature. Point the face at it, pick the parent bone, click Attach. The head rig rides along with the body while both armatures keep working on their own. No conflicts.
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![]() ATTACH TO BODY RIG
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![]() PERFORMANCE PLAYING
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REAL PERFORMANCES, ON YOUR FACE
Record a take on your iPhone, or bake one in Unreal, and drop it straight onto your character. It lands as keyframes on the control board, so the face acts out the whole performance and you can still hand polish any moment on top.
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Live Link ready

Record your face on your iPhone, import the CSV, done.
.csv straight into the panel, and the 52 ARKit blendshapes map onto your rig automatically. Your phone becomes a mocap booth. No plugins, no extra setup, just import.Take it to Unity or Unreal
One click and your rigged character leaves Blender, game ready.

| 🎮 Export to Unity
One FBX with the armature, your meshes and every animation clip, bones and corrective blendshapes baked in. Drop it in and it just plays.
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🎯 Export to Unreal
A Skeletal Mesh FBX with all morph targets, plus an Animations folder with one clip per FBX. Epic's exact workflow, done for you.
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What you need
| Blender | 4.5 or newer (built for 5.1). |
| Your model | Any head mesh. It does NOT need MetaHuman topology. Custom sculpts are exactly what this is for. |
| MetaHuman download | Not required. The rig is baked right into the addon. No Epic account, no DNA files, no hassle. |
| Unreal Engine | Optional. Only if you want to import a UE5 face performance. |
| Existing body rig | Optional. The face attaches to ANY armature you already have. Nothing extra to install. |
Stop dreading the face. Start shipping it.
Clean retopo, a full facial rig, and a face that actually acts. All from your own head mesh, all in about ten minutes. If you build characters, this one pays for itself on the very first head.
Disclaimer: This is an independent Blender add-on and is not affiliated with, endorsed by, or sponsored by Epic Games. MetaHuman and Unreal Engine are trademarks of Epic Games, Inc.



