Metahuman Facial Rig Transfer (Mhfrt) - Auto Facial Rig & Auto Retopology

Souhail Ninia in Modeling


MHFRT - Auto Facial Rig & Auto Retopology

✔ Blender 4.5+✔ No weight painting needed✔ Works on ANY head mesh✔ UE5/Unity export
OVERVIEW
⚡ 60 SECOND LOOK
Does MHFRT replace or remesh my character?

No. Your original topology stays untouched

MHFRT temporarily wraps the MetaHuman cage to your head to transfer facial weights, fit the facial bones, and build the control rig.

Or use MHFRT as a retopo tool.
Use the wrapped cage as clean retopology for sculpts or messy meshes
TWO TOOLS. ONE ADDON.

You're basically buying two things.

🧊
AUTO RETOPOLOGY
The cage and wrap system snaps a clean MetaHuman topology over your head. Nice even quads, ready for animation. That alone is worth the price.
AUTO RIGGING
Then it drops the full facial skeleton, control board and live RigLogic on top. A face that actually moves like the pros, driven in real time.

Buy one addon, walk away with a retopo tool AND a rigging tool.

Watch the tutorials

Start with the full workflow, then watch more real character rigging examples from start to finish.

MHFRT WORKFLOW
FULL MHFRT WORKFLOW
MORE MHFRT EXAMPLE

Humans, creatures, anything with a face

If it has eyes and a mouth, it gets rigged. No limits.


ANTHROPOMORPHIC CHARACTER RIGGED
Human, alien, animal, stylized. If it reads as a face, it gets a full rig. No limitations.
FOR ARTISTS, NOT ENGINEERS

🖌️ Something looks off? You don't debug. You sculpt.
If an expression isn't sitting right, you don't crack open a node editor and cry. You pose the face, pick that expression from the list, and sculpt it with your own hands like the artist you are. The addon saves your sculpt and drives it automatically from then on. Fixing the rig IS just sculpting. That's the whole trick.
SCULPT THE MORPH

The stuff that makes pros grin

RIG LIST SWITCHING
A WHOLE CAST IN ONE BLEND
Rigging a crowd? Do it all in one file. Each character is fully independent. Switch between them from a clean list.
SNAPS ONTO ANY ARMATURE
Got a body rig already? Rigify, Auto-Rig Pro, a custom skeleton, literally any armature. Point the face at it, pick the parent bone, click Attach. The head rig rides along with the body while both armatures keep working on their own. No conflicts.
ATTACH TO BODY RIG
PERFORMANCE PLAYING
REAL PERFORMANCES, ON YOUR FACE
Record a take on your iPhone, or bake one in Unreal, and drop it straight onto your character. It lands as keyframes on the control board, so the face acts out the whole performance and you can still hand polish any moment on top.

Live Link ready


Record your face on your iPhone, import the CSV, done.

Capture a performance with the free Live Link Face app, drop the .csv straight into the panel, and the 52 ARKit blendshapes map onto your rig automatically. Your phone becomes a mocap booth. No plugins, no extra setup, just import.

Take it to Unity or Unreal

One click and your rigged character leaves Blender, game ready.


🎮 Export to Unity
One FBX with the armature, your meshes and every animation clip, bones and corrective blendshapes baked in. Drop it in and it just plays.
🎯 Export to Unreal
A Skeletal Mesh FBX with all morph targets, plus an Animations folder with one clip per FBX. Epic's exact workflow, done for you.

What you need

Blender 4.5 or newer (built for 5.1).
Your model Any head mesh. It does NOT need MetaHuman topology. Custom sculpts are exactly what this is for.
MetaHuman download Not required. The rig is baked right into the addon. No Epic account, no DNA files, no hassle.
Unreal Engine Optional. Only if you want to import a UE5 face performance.
Existing body rig Optional. The face attaches to ANY armature you already have. Nothing extra to install.

Stop dreading the face. Start shipping it.

Clean retopo, a full facial rig, and a face that actually acts. All from your own head mesh, all in about ten minutes. If you build characters, this one pays for itself on the very first head.

Disclaimer: This is an independent Blender add-on and is not affiliated with, endorsed by, or sponsored by Epic Games. MetaHuman and Unreal Engine are trademarks of Epic Games, Inc.


$24.99

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 200+
Rating
7 ratings
Published about 2 months ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal, Cycles, Eevee
License GPL