Migopos Toolbox contains dozens of tools to make your modeling tasks faster. Here is a list of tools available in the toolbox. Watch the youtube video to see some of the tools in action:
Version 2.0
Modeling
- NCircle: set the degree of the roundness by hand
- Reuse Selected Geometry (Add / Paste / Remove): reuse a selection of geometry
in another object.
Arrays and scaling
- Box Array: makes copies of your object in x, y, z or user set axis. Works in
object and partially in edit mode.
- Radial Array (Edit) en Sphere Array (Edit): both now also work almost the
same in edit mode as in object mode
- Scale Arrow: scale along two markers, to make angles scaling possible
UV
- Edit UV: now you can use most of the powerful Migopos selection tools for
UVs. After finishing you need to apply for it to work. New tools also added
here: Break, Flip, Join, Pack, - Pack into region and Stack.
- UV Check Map: checker map to see if UVs are OK.
- Auto Seam Direction, set the direction of your uv’s.
Render en materiaal
- Quick Render: one button render of the current view
- Assign Material: assign a new material to selection or from the asset
library.
- Material By Selection: select the material that corresponds to the selection
in a new window
Edited tools
- Make Polys Equal
- UV Stack
- Select UV Island / Contour and UV Edge Loop
- Crush: Folds (can).
- Primitives (quad caps): now with advanced quad caps. If no quads are
possible, tris
- Clean up helper objects & data
- Menu's
Version 1.0
Loop select (with option to extend): regular loop select, with option to extend, so it works like Loop Extend
Select Between: select all elements in between a selection
Loop Extend: extend a loop that stops abruptly
Draw Element Selection: draw a selection (you don't need to keep the mouse pressed all the time)
Select Hole Boundaries: quickly select all edges around a hole in your mesh
Coplanar: select all faces in the same plane
Select Ngons: select all faces composed out of more than 4 edges
Select Tri: select all faces composed out of 3 edges
Select Inside: select one side of a loop
Select Outside: select the opposite side of a loop
Select Unconnected: select every loose island of geometry
Select Every Number: select a strip of polygons. Next use this tool so only select every number of polygons.
Grow Selection: grows the selection in all directions. Repeat it to select more
Grow One Side: grows the selection to one side of the selection
Double click select: double click on an object to select every connected element
Make round: reshape the selection to look like a circle
Make Half Circle: reshape the selection to look like half of a circle
Make Straight: makes selection straight
Brush Grab: translate a selection with several shapes (like smooth, wave)
Bridge: connect two or more polygons. Can be subdivided and you can use a curve for shape
Delete: delete with keeling quad surface in place
Normal Move: translate along the normal
Merge: merge vertex at a set point
Connect Vertex: connect two or more vertex together
Target Weld: weld the targeted vertex together
Variable Fillet: make different filet settings for different edges and vertex (so you get something else than uniform fillet)
Subdivide: tesselate the object
Smooth Subdivision: just the SDS subdivision, but with one click
Edge Smoothness: set edge smoothness
Cap: close a hole with quads (if possible)
Symmetry Loop Cuts: makes loops symmetrical on both sides. Works with multiple selections
Multi Loop Cuts: make multiple loops at ones. Set number
Radial Duplicate: duplicate objects in a radial shape. Objects stay editable during process.
Sphere Duplicate: duplicate objects in a sphere shape. Objects stay editable during process.
Draw Curve: freehand draw a curve in the screen
Box Along Curve: make a rectangular shape along a curve
Make Tube: use a curve to create a tube (with option for thickness)
Curve Vertex Remove: remove a vertex in a curve
Curve Vertex Add: add another vertex in a curve
Curve Vertex Connect: connect two vertex in a curve
Curve Vertex Round: make a sharp angle in a curve round
Curves to Surface: use a set of curves to create a surface out of them
Curve Retopo: use a curve to draw on an object. You later can change it to strips of geometry.
Draw Cutter: freehand draw a shape to use as a cutter (or for other purposes)
Cut by Cutter: use the created (or different) obkect as cutter and cut it from another object
UV Break: break UV selection to create a new island
UV Flip: flip UVs
Join UV: joint uv verticles to one single island
Auto Seam: automates the process of creating UV's. Select object. Your seams are generated, uv map is created and the uv's are packed. It checks for least distortion.
UV Pack: Pack all selected UVs in the uv map
UV Straight: makes UV selection straight
UV Stack: stack similar uv islands one on top of each other
Select Island: select an element of an island and the tool will select the remaining
Set Seam: sets a seam at selection of edges
Remove Seam
UV Selections: store selections of UV's to reuse later
Cursor to Zero: set the cursor to the 0,0,0 in world space
Snap Cursor
Cursor to Object Center
Drop to Floor: drops selection to the grid
Center to Center: places the center of the object to the 0,0,0 in world space
Constrain Center to Curve: constrains any movement of the object to a bezier curve
Primitives: adjustable cylinder, tube, capsule, cone, diamond, gengon, chamfer box, chamfer cylinder, quad sphere, sphere UV, sphere ico, hedra, torus, donut, gear, spring, treaded tube, cube and plane.