Migopos Toolbox

Migopos in Modeling


Migopos Toolbox contains dozens of tools to make your modeling tasks faster. Here is a list of tools available in the toolbox. Watch the youtube video to see some of the tools in action:

Version 2.0

Modeling
- NCircle: set the degree of the roundness by hand
- Reuse Selected Geometry (Add / Paste / Remove): reuse a selection of geometry in another object.

Arrays and scaling
- Box Array: makes copies of your object in x, y, z or user set axis. Works in object and partially in edit mode.
- Radial Array (Edit) en Sphere Array (Edit): both now also work almost the same in edit mode as in object mode
- Scale Arrow: scale along two markers, to make angles scaling possible

UV
- Edit UV: now you can use most of the powerful Migopos selection tools for UVs. After finishing you need to apply for it to work. New tools also added here:  Break, Flip, Join, Pack, - Pack into region and Stack.
- UV Check Map: checker map to see if UVs are OK.
- Auto Seam Direction, set the direction of your uv’s.

Render en materiaal
- Quick Render: one button render of the current view
- Assign Material: assign a new material to selection or from the asset library.
- Material By Selection: select the material that corresponds to the selection in a new window

Edited tools
- Make Polys Equal
- UV Stack
- Select UV Island / Contour and UV Edge Loop
- Crush: Folds (can). 
- Primitives (quad caps): now with advanced quad caps. If no quads are possible, tris
- Clean up helper objects & data
- Menu's

Version 1.0

  • Loop select (with option to extend): regular loop select, with option to extend, so it works like Loop Extend

  • Select Between: select all elements in between a selection

  • Loop Extend: extend a loop that stops abruptly

  • Draw Element Selection: draw a selection (you don't need to keep the mouse pressed all the time)

  • Select Hole Boundaries: quickly select all edges around a hole in your mesh

  • Coplanar: select all faces in the same plane

  • Select Ngons: select all faces composed out of more than 4 edges

  • Select Tri: select all faces composed out of 3 edges

  • Select Inside: select one side of a loop

  • Select Outside: select the opposite side of a loop

  • Select Unconnected: select every loose island of geometry

  • Select Every Number: select a strip of polygons. Next use this tool so only select every number of polygons.

  • Grow Selection: grows the selection in all directions. Repeat it to select more

  • Grow One Side: grows the selection to one side of the selection

  • Double click select: double click on an object to select every connected element

  • Make round: reshape the selection to look like a circle

  • Make Half Circle: reshape the selection to look like half of a circle

  • Make Straight: makes selection straight

  • Brush Grab: translate a selection with several shapes (like smooth, wave)

  • Bridge: connect two or more polygons. Can be subdivided and you can use a curve for shape

  • Delete: delete with keeling quad surface in place

  • Normal Move: translate along the normal

  • Merge: merge vertex at a set point

  • Connect Vertex: connect two or more vertex together

  • Target Weld: weld the targeted vertex together

  • Variable Fillet: make different filet settings for different edges and vertex (so you get something else than uniform fillet)

  • Subdivide: tesselate the object

  • Smooth Subdivision: just the SDS subdivision, but with one click

  • Edge Smoothness: set edge smoothness

  • Cap: close a hole with quads (if possible)

  • Symmetry Loop Cuts: makes loops symmetrical on both sides. Works with multiple selections

  • Multi Loop Cuts: make multiple loops at ones. Set number

  • Radial Duplicate: duplicate objects in a radial shape. Objects stay editable during process.

  • Sphere Duplicate: duplicate objects in a sphere shape. Objects stay editable during process.

  • Draw Curve: freehand draw a curve in the screen

  • Box Along Curve: make a rectangular shape along a curve

  • Make Tube: use a curve to create a tube (with option for thickness)

  • Curve Vertex Remove: remove a vertex in a curve

  • Curve Vertex Add: add another vertex in a curve

  • Curve Vertex Connect: connect two vertex in a curve

  • Curve Vertex Round: make a sharp angle in a curve round

  • Curves to Surface: use a set of curves to create a surface out of them

  • Curve Retopo: use a curve to draw on an object. You later can change it to strips of geometry.

  • Draw Cutter: freehand draw a shape to use as a cutter (or for other purposes)

  • Cut by Cutter: use the created (or different) obkect as cutter and cut it from another object

  • UV Break: break UV selection to create a new island

  • UV Flip: flip UVs

  • Join UV: joint uv verticles to one single island

  • Auto Seam: automates the process of creating UV's. Select object. Your seams are generated, uv map is created and the uv's are packed.  It checks for least distortion.

  • UV Pack: Pack all selected UVs in the uv map

  • UV Straight: makes UV selection straight

  • UV Stack: stack similar uv islands one on top of each other

  • Select Island: select an element of an island and the tool will select the remaining

  • Set Seam: sets a seam at selection of edges

  • Remove Seam

  • UV Selections: store selections of UV's to reuse later

  • Cursor to Zero: set the cursor to the 0,0,0 in world space

  • Snap Cursor

  • Cursor to Object Center

  • Drop to Floor: drops selection to the grid

  • Center to Center: places the center of the object to the 0,0,0 in world space

  • Constrain Center to Curve: constrains any movement of the object to a bezier curve

  • Primitives: adjustable cylinder, tube, capsule, cone, diamond, gengon, chamfer box, chamfer cylinder, quad sphere, sphere UV, sphere ico, hedra, torus, donut, gear, spring, treaded tube, cube and plane.





$10

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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 5.1 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit