Moveset Animals gives you 21 animals in Blender, each with its own skeleton and a set of base animations for games: walk, run, turn, jump, hit, death, lie down, sleep - plus signature clips like a kangaroo boxing, a bear rearing up to roar, a dinosaur stomping, a dragon breathing fire or an octopus jetting off in a cloud of ink
What you get
- 21 animals: gorilla (with IK controls), chimpanzee, orangutan, bear, wolf, cat, horse, cow, pig, kangaroo, dinosaur, crocodile, lizard, snake, spider, octopus, bat, dragon, bird, shark and a basic quadruped
- 330+ clips, 8 to 16 per animal, with transitions between gaits: idle to walk, walk to trot, trot to gallop and back
- Clip sliders: tempo, amount of body motion, stride and paw lift. Apply rebuilds only that clip
- Your own model: Fit to Model scales the animal to your mesh, Bind Model skins it with automatic weights
- Export for Unity and Unreal (FBX) and Godot (GLB): all clips in one file, root motion for walks and runs, and a "main bones only" option for small files
- Wooden bodies in the style of a toy mannequin: a clear look for judging poses, usable as is in a stylised scene
- Works offline, no subscription
Good to know
- The wooden bodies are placeholders. For a finished game, bind your own model
- Clips are generated when you create an animal, so they always match the skeleton
- Requires Blender 4.2 or newer. The wolf, cat, horse, quadruped, bird and shark use the built-in Rigify add-on
License
Code: GPL-3.0-or-later. Animations and bodies you make with the add-on are yours to use in commercial games and projects. See LICENSE-content.txt for details
Questions: [email protected]