Nexus Godot Pipeline

Michael Kulzer in Import & Export


I scattered a bunch of grass and rocks assets with Geometry Nodes. How do I turn that into a MultiMesh for Godot?

1. Put your scatter setup in its own collection (the Geometry Nodes modifier that instances your grass and rocks).

2. In the Nexus panel, set that collection's **Export Type** to **MultiMesh**.

3. Point the MultiMesh at the source **Asset** you already exported (the mesh you are instancing). Nexus needs that asset in the index so Godot can resolve the shared mesh.

4. Export the MultiMesh collection. In Godot you get a `MultiMeshInstance3D` instead of thousands of duplicate meshes.

5. Optional: enable MultiMesh collision generation in the collection options if you need physics on the scatter (handled via PhysicsServer on the Godot side).

$19

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Details
Blender Extension Compatible Yes
Sales 40+
Rating
3 ratings
Published 8 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL