Nexus Godot Pipeline
1. Put your scatter setup in its own collection (the Geometry Nodes modifier that instances your grass and rocks).
2. In the Nexus panel, set that collection's **Export Type** to **MultiMesh**.
3. Point the MultiMesh at the source **Asset** you already exported (the mesh you are instancing). Nexus needs that asset in the index so Godot can resolve the shared mesh.
4. Export the MultiMesh collection. In Godot you get a `MultiMeshInstance3D` instead of thousands of duplicate meshes.
5. Optional: enable MultiMesh collision generation in the collection options if you need physics on the scatter (handled via PhysicsServer on the Godot side).
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