Turn existing surfaces into animated stone
Apply a shared surface effect to selected meshes or the editable meshes of a rig. Keep original materials ahead of the transition, choose radial expansion or a directional sweep, and use Petrify/Reverse to insert progress endpoint keys.
See the petrification effect
Features
- Apply to selected local meshes or a complete rigged character.
- Move the origin, fit reach, or attach it to an animated bone.
- Basalt, Limestone and Obsidian presets, plus palette, detail, roughness and relief.
- Adjustable transition softness, irregularity, color and glow.
- Duration visible beside Petrify and Reverse; manual progress keyframes supported.
- Restore original materials and separate copied effects with Make Effect Independent.
- Native procedural nodes and drivers; no external textures or online service.
Your download
Directly installable product ZIP, 6-page English and Spanish PDF manuals, matching Markdown guides, full source license and an original procedural sentinel Blender demo. Install the product ZIP directly in Blender. Extract a copy to read the manuals.
Requirements and scope
Windows tested: Blender 4.2.0, 4.5.2 LTS and 5.2.2 LTS; Eevee/Cycles workflows. macOS and Linux have not been tested. Use Object Mode and editable local meshes. Test complex custom shaders in your own render engine.
Surface material effect only: no actual mesh fracture, debris, automatic rig freeze or conversion of hair cards into solid hair. Active Geometry Nodes are rejected; apply/convert on a duplicate first. Stable-topology deformation is the intended scope. Animation buttons add two keys and preserve other existing keys, which may affect the curve. The showcase pause is separate NLA scene preparation.
The walking character and animation in the videos are not included. The download includes the original procedural sentinel instead. Addon source: GPL-3.0-or-later.
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