Ocean & Beach Generator

ZEG in Modeling


Ocean & Beach Generator builds a complete coastline scene in Blender with one click: a sand beach with a dark wet-sand band, an animated ocean whose waves really break on the shore, spray and mist bursting off the rocks, rolling dunes with marram grass, layered sea cliffs with sea stacks, boulders and pebbles.

Pick one of 21 coasts modeled on real beaches around the world, from powder white tropical sand and pink coral sand to pebble and shingle banks, rocky coves, Baltic dune coasts, black volcanic sand, chalk and sandstone cliffs, a glassy blue lagoon and a surf beach with breaking foam lines. Then change anything: sand, water, wave height, bay depth, dunes, cliffs, sea stacks and rocks all rebuild live.

Waves that break, spray that flies

Waves that break, spray that flies
Waves shoal, break and crash into the sea stacks and rocks, throwing spray and soft mist. Pure Geometry Nodes, no baking.

Sea cliffs and sea stacks

Sea cliffs and sea stacks
Layered cliffs with coves, headlands, a grass plateau and fallen blocks, plus sea stacks standing in the surf.

21 real-world coasts

21 real-world coasts
Tropical white sand, pink sand, golden beaches, dunes, pebbles, rocky coves, black volcanic sand, chalk cliffs, lagoons and stormy seas.

From calm to rough

From calm to rough
Drag Wave Height: the swell grows offshore and breaks on the beach, live in the viewport.

Realistic sea cliffs

Cliffs are built like the real thing: stacked rock beds with ledges and overhangs, joints and gullies, a wave-cut notch at the foot, coves and headlands, a grass plateau on top, fallen blocks and scree at the base. Add up to 8 sea stacks standing in the surf off the headlands. Chalk, sandstone, granite and basalt each get their own look.

Waves driven by real physics

The waves follow ocean physics: they slow down and grow taller in shallow water, turn to face the shore, break when they get too steep for the depth, run up the beach as swash and slide back. They come in sets like real swell and loop seamlessly. Where a wave hits a rock, a cliff or a sea stack, spray and soft mist burst up and drift away; one toggle and an Amount slider control it. The water fades softly and transparently onto the sand.

No baking

Everything moves with Geometry Nodes driven by scene time, so the scene plays as soon as you press Play, with no drivers, scripts or simulation caches.

Features

  • 21 coast presets in four families: tropical, sand and dunes, pebbles and rocks, cliffs and volcanic
  • Layered sea cliffs with coves, headlands, a grass plateau, fallen blocks, scree and sea stacks
  • Physically based breaking waves with sets, swash and backwash, looping
  • Spray and mist off rocks, cliffs and sea stacks (Spray toggle and Amount slider)
  • Soft transparent water edge, wet sand band, shore foam and offshore breaker lines
  • 6 sands and 5 waters, from turquoise tropical shallows to a dark stormy sea
  • Dunes with marram grass tufts, rocks and pebbles in basalt, granite, sandstone or chalk
  • Photo textures from Poly Haven (CC0) and vertex color masks that also work in game engines
  • One-click Randomize and New Seed for endless new coasts
  • Works in Cycles and EEVEE

Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.


  • For one individual: personal and freelance projects.

    $12
  • For one person or small company using it in commercial client and product work.

    $24
  • For teams and studios: use by up to 100 artists in one organization.

    $120
$12

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL