Ocean & Beach Generator

ZEG in Modeling


Which Blender versions are supported?

Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.

Do the waves need drivers or baking?

No. The ocean and foam move with a Geometry Nodes modifier that reads the scene time, so the animation plays as soon as you press Play and renders on any frame.

Can I use the beach in a game engine?

Yes. The ground, rocks, pebbles and grass are plain meshes with UVs and photo textures. Wet sand and rock areas are stored in a vertex color mask that game engine shaders can read. Apply the Waves modifier to export a frozen ocean surface.

How are the waves and the spray made?

The waves use real ocean physics (dispersion, shoaling, refraction, breaking when the wave height reaches about 0.78 of the water depth, swash and backwash) evaluated in Geometry Nodes. Spray and mist are launched where wave crests reach rocks, cliffs and sea stacks and fly on ballistic paths with air drag. All of it plays live and loops, with no baking.

My spray mist looks solid or dark in Cycles. What do I do?

The mist is many soft transparent puffs. Raise Render Properties > Light Paths > Max Bounces > Transparent to 64 or more so Cycles can see through all of them.

  • For one individual: personal and freelance projects.

    $12
  • For one person or small company using it in commercial client and product work.

    $24
  • For teams and studios: use by up to 100 artists in one organization.

    $120
$12

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL