Osc Controller for Blender - Real-Time Animation Over Osc
Fixed
-
Right-click "Create OSC Mapping" on a shape key value produced
bpy.context.object.key_blocks[...], a path that never resolved. It now generatesbpy.data.shape_keys['Key'].key_blocks['Name'].value. Any datablock outside objects/meshes/materials now gets a properbpy.datapath instead of falling back to the active object. - Bone rotation in Euler mode did nothing on bones left in Blender's default Quaternion rotation mode. The mapping's mode (Euler / Quaternion) now sets the bone's rotation mode to match. Bones already in another Euler order (ZXY...) are left alone.
- "Policy violation with top level module: pythonosc" warning in the add-on preferences: the bundled python-osc is now imported as a sub-package of the add-on.
- Presets: a corrupt preset file no longer raises; invalid characters in a preset name are sanitised; a bad value in one field no longer aborts the whole load; entries of an unknown kind are skipped and reported.
Performance
- Removed the forced
view_layer.update()on every timer tick. On a 25k-vertex rig with 18 modifiers it cost about 57 ms per call, up to 100 times a second. Blender now evaluates once per redraw. - One write per target per tick, and unchanged values are not re-written. A sender streaming a constant value (e.g. TouchDesigner at 60 fps) no longer costs anything.
Changed
-
Shape keys are now Generic mappings. Add ARKit 52 Shape Keys asks for the mesh (preselecting the active object), creates one generic mapping per ARKit name that exists on it (
bpy.data.shape_keys[...]) and reports how many matched. No armature involved. - The former Shape Key Mappings section is now Bone Rotation Mappings (armature, bone, axis, mode). Euler values are in radians; the panel says so.
- Existing 1.x shape key mappings keep working. They appear in a Shape Key Mappings (legacy) section shown only when some exist, with a Convert to Generic button.
- Panel split into collapsible sub-panels (Bone Rotation, Generic, Legacy, Presets). Clear All Mappings moved to the main panel and asks for confirmation.
- Object, shape key, armature and bone fields are searchable dropdowns.
- Print messages to console checkbox in the panel and in the add-on preferences (forces Debug logging; Blender must be launched from a terminal to see it). The panel shows the address the server is listening on.
- Fixed: Geometry Nodes inputs on Blender 5.x (they were silently not updating). 4.2 and 5.x both supported.
- Fixed: right-click "Create OSC Mapping" on shader nodes produced a path that never resolved.
- New: right-click on a vector, color or rotation creates one mapping per axis (/x /y /z, /r /g /b /a).
- New: presets — save, load and delete named sets of mappings. ARKit 52 included.
- New: global and per-mapping remap on/off.
- Faster: no more per-message console printing, cached mapping table, quicker server stop.
- Safer: mappings no longer evaluate Python code.
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