Parting Placer Tool - Blender Addon 4.4+
Is baking destructive?
No, not by default. Bake, look, tweak, re-bake — your partings stay live until you click Apply Bake, which is the step that commits and removes the Empties.
Can I export for Unity or Unreal?
Yes — Save Textures (Transparent) writes a single RGBA PNG (colour + coverage alpha) sized to your mesh's UV layout, ready to layer over your scalp texture in any engine.
Do I need a UV map?
Yes, for baking. Placement works without one, but you won't be able to bake or export textures.
Does this work with a Mirror modifier?
Partings placed on the mirrored half are generated geometry, not real mesh, and won't bake. The panel warns you if it detects this — mirror your partings manually with the built-in Mirror toggle instead.
Why can't I see my partings in the viewport?
Partings are a shader effect. Switch your viewport to Material Preview or Rendered shading — they're invisible in Solid mode.
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