Pro Origin Tools

Bill The Dev in Modeling


What happens if I find a bug or need help getting it to work?
Email [email protected] for direct support — 48-hour response on business days. Include your Blender version, OS, and a minimal .blend reproduction case when possible. Bugs are tracked and fixed in patch releases (1.0.1, 1.0.2, etc.), all free to existing v1.0 buyers via Superhive's update system. You can also file issues on GitHub: github.com/billtruong003/pro-origin-tools/issues
Can I call this from a Python script for batch asset prep or CI?
Yes. Every mode is callable via bpy.ops with no UI dependency: import bpy bpy.ops.object.pro_origin_set('EXEC_DEFAULT', mode='SMART_GROUND') Valid mode strings: 'SMART_GROUND', 'GEOMETRY', 'LOWEST_SURFACE', 'HIGHEST_SURFACE'. For multi-island modes the dialog choice is pre-settable so EXEC_DEFAULT does not block: bpy.context.window_manager.pro_origin_island_settings.choice = 'OVERALL' bpy.ops.object.pro_origin_set('EXEC_DEFAULT', mode='LOWEST_SURFACE') The hinge tool is also scriptable in Edit Mode via bpy.ops.object.pro_origin_to_hinge.
Will I get the v1.1 update for free if I buy v1.0 now?
Yes. Every v1.0 buyer gets the v1.1 update at no additional charge, delivered via Superhive's standard download system. v1.1 ships: - Origin Rotation Alignment (point origin axes at face normal, edge direction, world axes, cursor, or view) - Edge-Midpoint Hinge (select an edge, origin snaps to midpoint with rotation aligned) - Game Engine Presets (one-click Unity / Unreal / Godot ground convention) - Modal Interactive Placement (click any vert / edge / face; origin snaps with visual feedback) v1.0 buyers also get all 1.0.x bug-fix patches free.
Can I use this in commercial projects? Game studios, freelance work, etc.?
Yes. The addon is GPL-3.0-or-later, which permits commercial use without restriction. Anything you create with it — .blend files, exported assets, game props — is entirely yours, with no licensing obligations. GPL applies only to the addon source code itself. You're not required to release your own projects, scenes, or assets under any specific license.
How is this different from free origin addons on the Extensions Platform?

Three things free origin tools don't do:


(1) Mesh-island intelligence. A chair with four legs joined as a single mesh has four foot positions, not one. Pro Origin Tools detects each island and asks how you want to combine them (Overall Center, or Closest to 3D Cursor). Stock Blender and free addons collapse this to one wrong bounding-box centre.


(2) Vertex-exact Smart Ground on rotated meshes. Bbox-corner Z gives wrong results once an object is rotated; Smart Ground uses true minimum vertex Z in world space, always correct.


(3) Headless bpy.ops API with multi-island choice as a settable WindowManager property. Drops straight into pipeline scripts, render-farm prep, and CI — no modal dialogs blocking automation.


$10

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 5 months ago
Blender Version 4.2 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL