Procedural Skin Shader
How do I use the three additional skin recipes?
Extract skin-recipes-1.03-blender5.zip. In Blender 5.0 or later, Append materials from skin_recipes_1.03_blender5.blend: Skin - Soft Detail, Skin - Warm Detail or Skin - Dark Contrast. Read Skin_Recipes_EN.md for all nine control values. The additional library was verified in 5.0.1 and 5.2.2 LTS; keep using the original file and manual values in Blender 4.2. Recipe previews use Bump on curved samples, not geometric displacement or a full character.
How do I install it?
This is a material asset, not an addon. Use File → Append, open procedural_skin-v103.blend → Material and append skin_103. Assign it to your mesh. Open the Shader Editor to adjust the skin_shader group node.
Does it work in Cycles and EEVEE?
Append and sample renders were verified in both engines on Windows with Blender 4.2.23, 5.0.1 and 5.2.2 LTS. Appearance depends on lighting, scale, geometry, colour management and engine settings; the two engines can differ.
Where are the controls, and do I need UVs?
The nine controls are inputs of the skin_shader group node in the Shader Editor. The supplied material uses Generated coordinates; a UV unwrap is not required for its default mapping. Adjust Texture scale for your model and shot.
Why does the surface look flat?
Review Depth, lighting and the material displacement mode. Bump affects shading; geometric displacement needs a supported engine/method and enough mesh detail. Increase subdivision only as needed for your shot. Adaptive subdivision is an optional advanced Cycles workflow.
Does it include image textures?
No external image textures are required. The procedural nodes and material still use storage and rendering resources. Seed changes the procedural pattern; it does not change a face mesh or generate new geometry.
Which Blender versions are verified?
Windows: Blender 4.2.23 LTS, 5.0.1 and 5.2.2 LTS. Append and two Seed variations were rendered in Cycles and EEVEE for each. Older Blender releases and other operating systems have not been verified in this revision. The original material file is retained unchanged.