🌧️ Ultra Procedural Wet Puddles FX for Blender
Realistic Rain Puddles, Dynamic Ripples & Wet Surfaces in 1 Click
Bring immediate realism to your environments, streets, and architectural scenes. Ultra Procedural Wet Puddles FX is a 100% procedural shader asset that adds photorealistic standing water, capillary damp edges, and animated rain dynamics to any material—no UV unwrapping or image textures required.
✨ Key Features
Depression & Crevice Aware: Water pools naturally in cracks, mortar, and potholes before spilling onto raised surfaces.
Dual-Zone Capillary Masking: Realistic damp transition borders with porous albedo darkening surrounding reflective pools.
Live Animated Ripples: 4D wind waves and concentric raindrop impact rings animated seamlessly with a single #frame driver.
Normalized 0–100% Wetness: Full sweep from bone-dry ground to heavy floods.
Mud & Turbidity Control: Dial in muddy silt, clay ponds, or crystal-clear rain reflections.
Plug & Play or Modular: Use the turnkey Principled BSDF output or take individual PBR passes (Coat, Roughness, Normal, Masks) into your custom shader graph.
Asset Browser Ready: Pre-tagged and categorized for instant drag-and-drop workflow.
📦 What’s Included
Master Asset File (.blend): Fully setup scene with studio lighting, physical Nishita sky, and Asset Browser integration.
5 Production Presets:
Cobblestone Street (cracks filled with rain pools & dark rims)
Wet Asphalt Highway (fine tarmac grain with high-gloss sky reflections)
Muddy Dirt Track (thick suspended brown silt with soaked soil)
Polished Concrete Spill (smooth interior water spill)
Torrential Monsoon (submerged flood plane with active raindrop rings)
1-Click Script Installer (.py): Attach the puddle node group to any selected mesh instantly.
Full Documentation: Complete socket parameter guide and performance tips.
⚙️ Specifications & Compatibility
Compatibility: Blender 4.0, 4.1, 4.2 LTS, 4.3, 5.0, and 5.1+
Render Engines: Cycles & EEVEE Next (fully optimized)
Textures: 100% Procedural (infinitely scalable, zero memory footprint from texture maps)