Psx Cycles | Ps1 Render Engine For Blender

Leandro Marquez in Rendering


NEW! PSX CYCLES V3
Full Lighting • Dithering • Quantization • Texture Baking
[ PSX_CYCLES / V3 ]

PSX Cycles

The Native Retro PS1 Render Engine for Blender

Create authentic PS1-style graphics directly inside Blender!

PSX_CYCLES.RENDER 320 × 240
AUTHENTIC PLAYSTATION-ERA VISUAL LANGUAGE
 NEW IN VERSION 3.0 

PSX Texture Baking to UV Maps

Export authentic PlayStation 1 lighting, color depth, and Bayer dithering straight to your game engine of choice (Godot, Unity, Unreal Engine, WebGL).

Full 15-bit retro dithering & lighting baked directly onto 3D model UVs.

Pass influences (Color, Direct Light, Ambient, Dither, Quantization) & UV island margin dilation.

"Special community thanks to George for proposing and testing this dedicated UV Texture Baking feature for Godot & indie game creators!"

WINDOWS  •  MACOS  •  LINUX  •  NATIVE GPU PIPELINE  •  VERTEX & PIXEL LIGHTING  •  AFFINE TEXTURES  •  VERTEX SNAPPING  •  15-BIT COLOR  •  BAYER DITHERING  •  LOW-POLY 3D  •  BLENDER 4.2+ & 5.0 COMPATIBLE  • 
01 / WHAT IS PSX CYCLES V2?

PS1 Graphics, Native & Cross-Platform in Blender.

PSX Cycles is a dedicated retro render engine for Blender inspired by the visual characteristics and hardware quirks of fifth-generation consoles.

Unlike standard post-processing filters, PSX Cycles runs inside Blender's engine architecture—delivering real-time hardware-faithful vertex snapping, affine texture warping, Gouraud vertex lighting, 15-bit quantization, Bayer dithering, and alpha blending modes with instant 60+ FPS viewport feedback.



02 / THE PIPELINE

From Blender Scene to PS1 Render

INPUT_01
BLENDER SCENE

Your models, textures, Principled BSDF shaders, and point/spot/sun lights.

PROCESS_02
GPU RASTERIZER

Native cross-platform GPU shaders executing retro rasterization at 60+ FPS.

OUTPUT_03
PS1-STYLE OUTPUT

Authentic fifth-generation aesthetics rendered to viewport and exported with F12.

03 / CORE ENGINE FEATURES

Hardware-Faithful Retro Techniques

The iconic 90s console look is achieved through specialized low-level algorithms running natively inside Blender.

01
Vertex Snapping & Jitter
Simulates low sub-pixel coordinate precision to reproduce the classic geometric wobble.
02
Affine Texture Mapping & Warping
Bypasses perspective correction for authentic PS1 texture shearing on angled polygons.
03
Vertex & Pixel Lighting Switchable
Switch between authentic Gouraud Vertex Lighting and smooth modern Pixel Lighting.
04
15-Bit Color & Bayer Dithering
Quantizes RGB channels and applies ordered Bayer dithering to emulate 15-bit color output.
05
Alpha & Blending Modes
Full support for Opaque, Alpha Clip, Alpha Blend, PSX Add, and PSX Subtract modes.
06
100% Cross-Platform (Win, Mac, Linux)
Full native support for Windows 10/11, macOS (Intel & Apple Silicon M-series), and Linux.
RETRO ART DIRECTION
Low-Poly Worlds
Build stylized environments and 3D scenes with the visual language of classic console graphics.

COLOR & DITHERING
Retro Color Character
Control color quantization, Bayer dithering, distance fog, and height fog.
04 / BUILT FOR CREATORS & STUDIOS

Create Your Own Retro Worlds

From indie games to cinematics and commercial projects, PSX Cycles provides a complete workflow for 90s retro 3D graphics inside Blender.

Indie Game Developers Retro Game Studios 3D Artists & Animators Music Videos & VFX Stylized Commercials
05 / COMMERCIAL LICENSING

Simple, Seat-Based Pricing

Choose the commercial tier corresponding to the number of seats/users in your organization. All tiers unlock the complete engine.

SMALL STUDIO
$129
Up to 5 Users

Tailored for small teams, boutique studios, and indie dev crews collaborating on commercial titles.

Up to 5 Authorized Seats
Full Engine Features
Commercial Use Allowed
Windows, macOS & Linux
MOST POPULAR
INDIVIDUAL
$47
1 User

Designed for individual creators, freelancers, and solo developers working on personal or commercial projects.

1 Authorized Seat
Full Engine Features
Commercial Use Allowed
Windows, macOS & Linux
STUDIO
$249
Up to 15 Users

Designed for larger production teams, game studios, and agency scale pipelines.

Up to 15 Authorized Seats
Full Engine Features
Commercial Use Allowed
Windows, macOS & Linux
SYSTEM REQUIREMENTS
OS — Windows 10 / 11, macOS (Intel & Apple Silicon) & Linux
Blender — 4.2 or newer (including Blender 5.2)
CPU — Multi-core Processor
GPU — Dedicated / Integrated GPU with OpenGL/Metal
INCLUDED WITH ALL TIERS
Full PSX Cycles Render Engine
Free Future Updates
Direct Technical Support
06 / FAQ

PS1 & Retro Rendering FAQ

Is PSX Cycles compatible with macOS and Linux?

Yes! PSX Cycles v3 is 100% cross-platform, supporting Windows, macOS (including native Apple Silicon M-series chips and Intel Macs), and Linux.

How do the licensing tiers work on Superhive?

All licensing tiers ($39 Individual, $129 Small Studio, $249 Studio) contain the exact same full software features. The tier you choose simply determines the maximum number of authorized users/seats within your team or studio.

Is PSX Cycles just a post-processing filter?

No. PSX Cycles is a dedicated render engine for Blender. Its retro rendering techniques are calculated at the vertex, scanline, and rasterization level rather than applied as a screen-space post-processing layer.

What makes PSX Cycles look like PS1 graphics?

The renderer combines multiple hardware-level visual characteristics: vertex jitter (snapping), affine texture mapping, Vertex Gouraud lighting, 15-bit RGB quantization, Bayer dithering, and retro distance/height fog.

READY TO GO RETRO?

Bring Authentic PS1 Rendering into Blender.

Select your seat tier above and start creating retro low-poly worlds today.

Developed by Leandro N. Marquez

PSX Cycles is an independent software project inspired by classic fifth-generation console graphics. Not affiliated with, endorsed by, or sponsored by Sony Interactive Entertainment. “PlayStation” is a registered trademark of Sony Interactive Entertainment.


PSX Cycles is a dedicated render engine for Blender that recreates the distinctive visual behavior of PlayStation 1 hardware — directly inside your existing Blender workflow.

Unlike post-processing filters or shader effects, PSX Cycles operates at the rendering level, using a native GPU GLSL pipeline to reproduce the key characteristics of fifth-generation console graphics: coordinate snapping, affine texture mapping, Gouraud shading, 15-bit RGB color, dithering, and atmospheric fog.

What makes PSX Cycles different:

  • Vertex Jitter & Coordinate Snapping — authentic PS1-style geometry instability driven by integer-grid snapping and virtual resolution.

  • Affine Texture Mapping — perspective-incorrect texture interpolation that produces the characteristic PS1 warping and stretching.

  • 15-bit Color & Dithering — RGB555 quantization with configurable 2×2, 4×4, and 8×8 Bayer matrices, plus procedural noise.

  • Vertex & Pixel Lighting — authentic Gouraud vertex shading alongside smooth per-fragment lighting for more flexible workflows.

  • Distance & Height Fog — configurable depth-based fog for classic PS1-era atmospheric effects.

  • Full Blender Integration — works with standard Blender cameras, lights, and materials without requiring scene modifications.

  • Real-Time GPU Rendering — a native GPU pipeline designed for responsive viewport rendering across Windows, macOS, and Linux.

  • PSX Texture Baking (V3) — bake the complete retro look into textures for use in Godot, Unity, Unreal Engine, and other engines.

Built for low-poly artists, game developers, retro enthusiasts, animators, and creators looking to bring authentic PS1-era visual language into modern Blender workflows.


  • For personal and individual use. One seat for one user.

    $42.30 $47
  • For small teams and studios. Use PSX Cycles with up to 5 users.

    $116.10 $129
  • For larger teams and studios. Use PSX Cycles with up to 15 users.

    $224.10 $249
$42.30

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL