Quadmend – Quad Remesher For Ai & Scanned Models

Mendworks in Modeling


Does it work with Meshy / Tripo / Hunyuan3D / TRELLIS / Rodin models?

Yes. Import the .glb or .obj, join the pieces if there are several, and run QuadMend. It was tested on models from Tripo, Hunyuan3D, SAM 3D, TRELLIS and Step1X-3D.

How is this different from the free Remesh in Meshy or Tripo?

Those tools rebuild the topology but drop your textures, so you have to re-texture afterwards. QuadMend repairs the mesh first, keeps your color, roughness and metallic (plus a detail normal map) on the new mesh, and works on any model inside Blender, offline, including scans and sculpts.

Does it work on photogrammetry scans and sculpts?

Yes. Scans and sculpts are usually cleaner than AI models, and they remesh well.

Will it keep my textures?

Yes, when Transfer Textures is on. Color, roughness and metallic are baked onto the new mesh, and Detail Normal Map adds surface detail. Emission, alpha and other material channels are not transferred yet.

Is it hand-quality retopology for animation?

No. It gives clean, even quads that are a good base for UVs, sculpting, rigging and subdivision, but it doesn't place deformation loops the way an artist would.

Does it need a GPU or internet?

No. Everything runs locally on the CPU.

Can I use the results commercially?

Yes. What you make with QuadMend is yours.

$15

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Details
Blender Extension Compatible Yes
Published about 6 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL