Retopo Loco

EnnJinn in Modeling


Does the new mesh keep my original mesh's UVs?
No. The retopologized mesh gets a brand-new automatic UV unwrap (smart UV projection) built for its new topology, it doesn't carry over whatever UV layout the source mesh had.
Does the quad solver itself use my GPU?
No, the solve is CPU-based. The optional material bake step uses whatever rendering device (CPU or GPU) your Blender is already configured to use for Cycles.
Do I need to switch my scene to Cycles for the material bake to work?
No. Turning on **Bake Material and Normal to New Geometry** temporarily switches the scene to Cycles for the bake and restores your previous render engine and sample settings automatically afterward — you don't need to touch that setting yourself.
Can I run it on a curve, text, or metaball object?
Not directly, the active object needs to already be a **Mesh**. Convert it first with **Object > Convert To > Mesh**, then retopologize as normal.
Will this delete or modify my original mesh?
No, it will generate a copy of your mesh in the same spot and hide your original mesh so you can easily compare. 
$12

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Details
Blender Extension Compatible Yes
Sales 10+
Rating
1 ratings
Dev Fund Contributor
Published about 2 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL
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