Retro Palette And Pixelator System

Lumorux in Presets



The Retro Pixelator & Palette Manager is a powerful Blender add-on designed to transform 3D models and scenes into authentic retro, low-poly, and 8-bit/16-bit stylized art. Combining a flexible UV pixelation shader with an expansive preset library, it gives artists, game developers, and motion designers full control over retro aesthetic rendering directly within the viewport.


Key Features

  • Authentic Retro Pixelation Engine: Custom procedural shader nodes snap UV coordinates to customizable pixel grid scales, allowing you to dial in everything from mild CRT texture to chunky, low-res arcade visuals. Includes a neutral "None" preset mode to isolate pixelation effects without overriding base material colors.

    Retro Pixelation Engine


  • Retro Color Palette Presets

  • 200+ Retro Color Palette Presets: Includes a massive, curated library of iconic retro palettes categorized by hardware eras and aesthetics—including 8-bit/16-bit consoles, Game Boy greens, CGA/EGA display modes, arcade monitors, and synthwave palettes.

    Selected Object Colors Changes

    Selected Multiple Objects Colors Changes

    Blend Mode , Ramp Mode and Seed-Based Colors Shuffling

  • Blend Mode: Controls how the retro palette mixes with base textures, offering options like direct color replacement or shaded blending.

  • Ramp Mode: Manages how gradients and luminance map across palette colors, supporting hard step posterization or smooth interpolation.

  • Seed-Based Color Shuffling: Uses numerical seeds and a shuffle function to dynamically randomize color distributions across UV pixel clusters.


    Custom Palette Builder

  • Custom Palette Builder (Save/Load): Full-featured palette management in the N-panel that allows you to build custom swatches, save your favorite combinations, and export/import them for future Blender projects.

  • Real-Time Palette UI & Previews: Integrated color swatches built directly into the Blender Sidebar panel for instant visual feedback as you tweak seed settings or switch presets.

    Updates - No image based Generator and More User Friendly UI


    New System UI


Linear Gradient, Noise, Wave, Voronoi Cells and Magic Pattern - Procedural Texture (Only Works without the Image Texture Node in Shading Editor

V2.9.5

Architecture: per-material node groups

  • Settings are organized into three unique node groups per material:
    • Retro_Pixelation_Group — UV pixelation / grid density
    • Retro_Palette_Group — color ramp + palette mix
    • Retro_BaseGen_Group — no-image generators (gradient, noise, wave, voronoi, magic, solid)
  • Each material owns its own group datablocks (.Retro_*_), so materials stay independent.

Selection isolation

  • Palette, mix, shuffle, pixelation, and generator changes only update materials on currently selected objects.
  • Unselected objects keep their previous palette and settings.
  • Shared materials still update together (normal Blender behavior).

How to use

  1. Select the target object(s).
  2. Setup / Reset Material.
  3. Change palette / Mix Color Count / pixelation / generator in the sidebar.
  4. Only selected materials are affected.

Shader Editor

  • Material trees show the three group nodes instead of the old flat node chain.

Mix Color Count

  • New property: Mix Color Count (retro_palette_color_count).
  • Limits how many colors from the selected palette go into the main color ramp.
  • 0 = use full palette (default, previous behavior).
  • 2, 4, 8, etc. = take only that many colors (after shuffle).
  • Panel preview respects this limit.
  • Separate from existing Gradient Color Count (gradient mode only).

    Assets Library - Preset Node .blend file (optional)


Assets Library - Preset Node Create 


V2.9.6
Add Simple Color Ramp - Add same number selection and color palette into shader editor without connect anything 


Target Audience & Use Cases

  • Indie Game Developers: Rapidly prototype and render low-fidelity textures, sprite sheets, and retro assets for engines like Unity or Unreal Engine.

  • 3D Motion Designers: Create nostalgic 80s/90s tech visuals, stylized UI graphics, and arcade-themed animations.

  • Concept Artists: Experiment with strong shape language and limited color palettes directly on 3D geometry.


$18$14.40

Support Period Included

Includes 12 months of

  • Support from Lumorux
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published about 2 months ago
Blender Version 3.4 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL