Retro Palette And Pixelator System

Lumorux in Presets


5 .Can I export materials created with this add-on to game engines like Unity or Unreal Engine?
Because the pixelation and palette ramps rely on Blender’s procedural shader nodes, game engines will not natively render the live node tree. To use these effects in external engines, simply bake the resulting Base Color node output to a flat texture map using Blender’s native baking tools.
4. Is this add-on non-destructive?
Yes, completely non-destructive. The add-on creates and organizes a dedicated node cluster within your material's node tree. You can modify parameters in real time via the N-panel or remove the generated nodes at any time without damaging your original material setups.
3. How do I keep shadow and highlight depth when shuffling palette colors?
Set the Shuffle Algorithm under Palette Settings to Luminance. This automatically sorts your palette's colors by brightness before assigning them to the shader ramp, preserving lighting highlights and deep shadows regardless of how you randomize the see
2. Can I use this on materials that do not have an image texture?
Yes! If your material lacks an image texture, open the No-Image Base Generator panel in the add-on UI. You can select procedural fallback options such as Linear Gradient, Noise Pattern, Wave Lines, Voronoi Cells, Magic Pattern, or a flat Solid Color to feed color data directly into the pixelator and palette system.
1. Does this add-on require my model to have pre-existing UV maps?

Yes. The pixelation effect relies on your mesh having a UV map. However, you do not need to alter your UVs—the add-on dynamically manipulates UV coordinates within the Shader Editor, leaving your original mesh topology and UV layouts completely intact.

$18$14.40

Support Period Included

Includes 12 months of

  • Support from Lumorux
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

Have questions before purchasing?
Login to message

Details
Published about 2 months ago
Blender Version 3.4 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL