Retro Palette And Pixelator System

Lumorux in Presets


Retro Palette & Pixelator

Retro Palette & Pixelator is an all-in-one Blender add-on designed to give your 3D models an authentic retro game engine look. Whether you are aiming for classic Game Boy nostalgia, PS1 low-poly vibes, or custom pixelated art styles, this tool automates node network creation to instantly apply UV-based pixelation, procedural base patterns, and custom or legendary color palettes directly to your materials.

Key Features

  • UV Pixel Density Control: Scale pixelation dynamically across single or multiple selected objects without destructive UV mapping adjustments.

  • 50+ Built-in Retro Palettes: Includes iconic color palettes spanning classic hardware generations (NES, Game Boy, PS1, Sega Genesis, MSX, C64, EGA, VGA, and more).

  • Custom Palette Manager: Create, rename, edit, and save your own custom color palettes directly inside the Blender N-panel.

  • Procedural No-Image Base Generator: Don't have an image texture on your material? Generate procedural linear gradients, noise, wave lines, voronoi cells, or magic patterns on the fly.

  • Smart Palette Shuffle: Reorder palette entries dynamically using Luminance (preserves shadow/highlight depth), Hue Shift, or Full Randomization with custom seed values.

  • Advanced Color Ramping & Blending: Fine-tune transitions with multiple interpolation modes (Constant, Linear, Ease, B-Spline) and blend modes (Mix, Multiply, Soft Light, Overlay, Color Dodge).

  • Linear Color Space Accuracy: Built-in automatic sRGB-to-linear color conversion keeps your color output accurate inside Blender's shading pipeline.

Quick Start Guide

  1. Select Objects: In the 3D Viewport, select one or more mesh objects you wish to stylize.

  2. Open the Panel: Press N to open the sidebar in the 3D Viewport and click on the Retro FX tab.

  3. Adjust Pixel Density: Change the Grid Density value under the UV Pixelation section to set your desired pixel resolution.

  4. Choose a Palette: Select a preset from the Palette Settings dropdown or filter presets using the Search & Categories search bar.

  5. Set Base Texture (Optional): If your model lacks an image texture, open the No-Image Base Generator fold-out panel and select a procedural pattern (e.g., Linear Gradient or Noise Pattern).

  6. Apply Effects: Click Setup / Reset Material (Selected Objects) to build or rebuild the Shader Node network automatically.

System Requirements

  • Blender Version: 3.4.0 or higher (uses updated Shader Node Mix standards).

  • OS: Windows, macOS, or Linux.

  • Render Engine: Compatible with both EEVEE and Cycles.

$18$14.40

Support Period Included

Includes 12 months of

  • Support from Lumorux
  • Product updates

Extend this product’s Support Period +12 months: 50% of product price

Have questions before purchasing?
Login to message

Details
Published about 2 months ago
Blender Version 3.4 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL