Rigidanim Merger
RigidAnim Merger
Everything you need to know about the addon: from installation to the full merge process.
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| Select Select all animated mesh objects in your scene. | |
| Configure Set bone length, prefix, frame range, and toggle options in the panel. | |
| Merge Click Merge to Armature in the N-Panel. | |
| Export Export as FBX. One armature, one clip, one skinned mesh. |
Every setting in the RigidAnim N-Panel, explained.
What happens internally when you click Merge to Armature.
| ⓘ | Keyframes are baked at every frame in the range, not just at original keyframe positions. This guarantees frame-perfect reproduction of all animation, including constraints and drivers. For optimization, decimate the action's fcurves in the Graph Editor after merging. |
The addon works across Blender 3.0 through 5.0+ with automatic fallback for animation data access.
| Blender 3.0 – 4.3 Uses legacy action.fcurves direct access for keyframe detection. |
| Blender 4.4+ Reads slotted actions via action.layers → strips → channelbag → fcurves. |
| Fallback If no slot is found, iterates all slots in the action attempting to find channelbags. |
RigidAnim Merger | Created by Leandro Marquez