Road Builder: Procedural Streets & Highways
Can I keep editing a road after adding furniture and junctions?
Yes. Everything is procedural: move points, change widths or lanes, and the furniture, markings and junctions rebuild.
Will it work with my game engine?
Export for Game Engine / Web bakes the road to meshes and the materials to image textures, adds lightmap UVs, and writes glTF (.glb) for Godot and three.js, FBX for Unreal and Unity, or OBJ.
Does it work with my own terrain?
Yes. Draw roads straight onto any mesh with Surface Draw, snap an existing road onto it, and let the embankments and cuts run down to it.
Is the interface available in other languages?
Yes. The panels are translated into 12 languages: English, Deutsch, Français, Español, Italiano, Português (Brasil), Polski, Русский, 日本語, 한국어, 简体中文 and 繁體中文. Switch from the menu at the top of the panel, no restart needed.
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