Robot Designer - Procedural Robot Character Creator

Alexis.egi in Rigging


Robot Designer V3 — What's New

New Features

  • Fembot support — Breasts added and pelvis geometry reworked to support fembot results
  • Humanlike abdomen — New customizable waist shape, from skinny to heavier builds
  • Per-limb length customization — Adjust arm, leg, and abdomen length independently (Mixamo rig only)
  • Symmetrical random cuts — Random cut generation now supports symmetry
  • Holes option — New holes generator for additional damage/detail variation
  • Extended material customization — New color controls for fake cuts, rust, and wear
  • 15 new presets — Preset library expands from 10 to 25 total

Fixes & Improvements

  • Fixed deformation issues on the neck and abdomen
  • Improved texture baking consistency
  • Reworked sharp edges handling for cleaner results
  • Finished robots are now offset from the procedural robot, so they no longer overlap in the viewport

Compatibility

  • Blender 5.2 support added

Robot Designer V2.0.0

Rigging

  • Rigify and Mixamo rig rotation axes corrected for accurate, predictable animation
  • Mixamo rig is now fully compatible with external tools including Cascadeur and the official Mixamo Blender addon

Geometry & Deformation

  • Legs now spread outward correctly as hip joint radius increases
  • Shoulder joint redesigned, the arm now wraps around the joint naturally instead of growing from it
  • Cables have smoother, more organic curvature for a realistic look

Rendering

  • Eye render artifacts fixed, no more glitches in final renders

Materials: Rebuilt from Scratch

  • All materials rewritten from the ground up for more consistent, higher-quality results
  • New Rust slider added alongside the existing Wear slider for greater material versatility
  • All Wear Amount sliders unified a single control now drives edge wear across the entire robot at once
  • 5 optional plate color patterns added to decorate and differentiate robot designs

Body Types

  • 3 new body type presets: Muscular, Average, and Skinny

Bug Fixes

  • Persistent Decimate error on robot completion resolved
  • ID Map baking now supported

Robot Designer V3 — What's New

New Features

  • Fembot support — Breasts added and pelvis geometry reworked to support fembot results
  • Humanlike abdomen — New customizable waist shape, from skinny to heavier builds
  • Per-limb length customization — Adjust arm, leg, and abdomen length independently (Mixamo rig only)
  • Symmetrical random cuts — Random cut generation now supports symmetry
  • Holes option — New holes generator for additional damage/detail variation
  • Extended material customization — New color controls for fake cuts, rust, and wear
  • 15 new presets — Preset library expands from 10 to 25 total

Fixes & Improvements

  • Fixed deformation issues on the neck and abdomen
  • Improved texture baking consistency
  • Reworked sharp edges handling for cleaner results
  • Finished robots are now offset from the procedural robot, so they no longer overlap in the viewport

Compatibility

  • Blender 5.2 support added

Robot Designer V2.0.0

Rigging

  • Rigify and Mixamo rig rotation axes corrected for accurate, predictable animation
  • Mixamo rig is now fully compatible with external tools including Cascadeur and the official Mixamo Blender addon

Geometry & Deformation

  • Legs now spread outward correctly as hip joint radius increases
  • Shoulder joint redesigned, the arm now wraps around the joint naturally instead of growing from it
  • Cables have smoother, more organic curvature for a realistic look

Rendering

  • Eye render artifacts fixed, no more glitches in final renders

Materials: Rebuilt from Scratch

  • All materials rewritten from the ground up for more consistent, higher-quality results
  • New Rust slider added alongside the existing Wear slider for greater material versatility
  • All Wear Amount sliders unified a single control now drives edge wear across the entire robot at once
  • 5 optional plate color patterns added to decorate and differentiate robot designs

Body Types

  • 3 new body type presets: Muscular, Average, and Skinny

Bug Fixes

  • Persistent Decimate error on robot completion resolved
  • ID Map baking now supported

Robot Designer V3 — What's New

New Features

  • Fembot support — Breasts added and pelvis geometry reworked to support fembot results
  • Humanlike abdomen — New customizable waist shape, from skinny to heavier builds
  • Per-limb length customization — Adjust arm, leg, and abdomen length independently (Mixamo rig only)
  • Symmetrical random cuts — Random cut generation now supports symmetry
  • Holes option — New holes generator for additional damage/detail variation
  • Extended material customization — New color controls for fake cuts, rust, and wear
  • 15 new presets — Preset library expands from 10 to 25 total

Fixes & Improvements

  • Fixed deformation issues on the neck and abdomen
  • Improved texture baking consistency
  • Reworked sharp edges handling for cleaner results
  • Finished robots are now offset from the procedural robot, so they no longer overlap in the viewport

Compatibility

  • Blender 5.2 support added

Robot Designer V2.0.0

Rigging

  • Rigify and Mixamo rig rotation axes corrected for accurate, predictable animation
  • Mixamo rig is now fully compatible with external tools including Cascadeur and the official Mixamo Blender addon

Geometry & Deformation

  • Legs now spread outward correctly as hip joint radius increases
  • Shoulder joint redesigned, the arm now wraps around the joint naturally instead of growing from it
  • Cables have smoother, more organic curvature for a realistic look

Rendering

  • Eye render artifacts fixed, no more glitches in final renders

Materials: Rebuilt from Scratch

  • All materials rewritten from the ground up for more consistent, higher-quality results
  • New Rust slider added alongside the existing Wear slider for greater material versatility
  • All Wear Amount sliders unified a single control now drives edge wear across the entire robot at once
  • 5 optional plate color patterns added to decorate and differentiate robot designs

Body Types

  • 3 new body type presets: Muscular, Average, and Skinny

Bug Fixes

  • Persistent Decimate error on robot completion resolved
  • ID Map baking now supported

Robot Designer V3 — What's New

New Features

  • Fembot support — Breasts added and pelvis geometry reworked to support fembot results
  • Humanlike abdomen — New customizable waist shape, from skinny to heavier builds
  • Per-limb length customization — Adjust arm, leg, and abdomen length independently (Mixamo rig only)
  • Symmetrical random cuts — Random cut generation now supports symmetry
  • Holes option — New holes generator for additional damage/detail variation
  • Extended material customization — New color controls for fake cuts, rust, and wear
  • 15 new presets — Preset library expands from 10 to 25 total

Fixes & Improvements

  • Fixed deformation issues on the neck and abdomen
  • Improved texture baking consistency
  • Reworked sharp edges handling for cleaner results
  • Finished robots are now offset from the procedural robot, so they no longer overlap in the viewport

Compatibility

  • Blender 5.2 support added

Robot Designer V2.0.0

Rigging

  • Rigify and Mixamo rig rotation axes corrected for accurate, predictable animation
  • Mixamo rig is now fully compatible with external tools including Cascadeur and the official Mixamo Blender addon

Geometry & Deformation

  • Legs now spread outward correctly as hip joint radius increases
  • Shoulder joint redesigned, the arm now wraps around the joint naturally instead of growing from it
  • Cables have smoother, more organic curvature for a realistic look

Rendering

  • Eye render artifacts fixed, no more glitches in final renders

Materials: Rebuilt from Scratch

  • All materials rewritten from the ground up for more consistent, higher-quality results
  • New Rust slider added alongside the existing Wear slider for greater material versatility
  • All Wear Amount sliders unified a single control now drives edge wear across the entire robot at once
  • 5 optional plate color patterns added to decorate and differentiate robot designs

Body Types

  • 3 new body type presets: Muscular, Average, and Skinny

Bug Fixes

  • Persistent Decimate error on robot completion resolved
  • ID Map baking now supported
  • Non-commercial use

    $29
  • Commercial use for individuals

    $69
  • Commercial use for teams up to 10 people

    $149
  • Commercial use for teams of 10 or more people

    $349
$29

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Details
Blender Extension Compatible Yes
Sales 1000+
Rating
9 ratings
Published 6 months ago
Blender Version 4.5 - 5.2
Render Engine Used Cycles, Eevee
License GPL