See it in action.
From empty scene to export-ready robot. Under 10 minutes.
Robot Designer V3 — What's New
V2: More Control. More Realism.
Zero Compromise.
Every major system in the addon has been improved. Free update for all existing owners.
Five steps. No manual work at any of them.
Every step of the robot creation pipeline is handled automatically. You make decisions. Robot Designer does the work.
25 distinct robots.
Infinite variations.
Choose from 25 hand-crafted presets, each a distinct archetype: Soldier, Boxer, Japan Pop, Fast Assassin, Medical, Crab, and more. All share the same procedural base, meaning any look is reachable from any preset by adjusting sliders. Pick the closest to your vision and start from there.
New in V2: choose a body type before generating — Muscular, Average, or Skinny — to start from the silhouette that fits your character.
Design in real time.
800+ parameters.
Shape every region of your robot through geometry nodes. Every change is instant and non-destructive. Toggle per-limb asymmetry independently. Use Simplified Customization for speed, or go deep with the full parameter set across six categories per body part.
New in V3: Fembot support adds breasts and reworked pelvis geometry. A new humanlike abdomen gives a customizable waist shape, from skinny to heavier builds. Per-limb length customization adjusts arm, leg, and abdomen length independently (Mixamo rig only), and random cut generation now supports symmetry.
Smart materials.
Per-zone control.
A custom PBR smart material built for hard-surface robots is applied automatically. Adjust per zone: Base Mesh, Plates, Joints, Eyes, Details, Cables, Screws. Control colors, wear, edge highlights, panel cuts, and bolt holes. Works in both Cycles and EEVEE. Activate Show ID for a ready-made ID map with no manual masking needed.
V2 rebuilt the entire material system from scratch. A new Rust slider joins the existing Wear slider. All wear controls are now unified into a single global slider that drives edge wear across the whole robot at once. Five optional plate color patterns let you add visual identity and variety to any design.
Rigify or Mixamo.
Hard-surface skinning.
Choose Rigify for a full IK/FK rig for animating directly in Blender, or Mixamo for instant compatibility with thousands of pre-made animations. Both use a custom skinning system built inside the geometry node graph. Each part moves as rigid metal, not organic skin. No weight painting. No blending artifacts.
V2 corrected the rotation axes on both rigs for accurate, predictable animation. The Mixamo rig is now fully compatible with Cascadeur and the official Mixamo Blender addon — your robots drop cleanly into external animation pipelines.
Ready in Blender.
Or anywhere else.
Press Finish Robot and your robot is immediately ready to use inside Blender. Rigged, skinned, clean topology, proper UVs. No extra steps required.
Need to take it further? Built-in Texture Baking handles all maps at your chosen resolution. Pre-configured export presets for Unity, UE5, Sketchfab, and Blender. Go Back to Editing at any time without affecting your finalized robot.
What people are saying.
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Start building robots today.
Personal license from $29. Commercial from $69. All licenses include the full addon with all features.
Traditional pipeline vs. Robot Designer.
Specifications
Choose the right license.
All licenses include the full addon with all features. The difference is in how and where you can use the robots you create.




