Shmexy Auto Texture
New: De-shadow. Create Texture takes shadows and uneven lighting out of the colour map (Tiling > De-shadow, default 0.25). Colours that belong to the surface are kept; the relief moves into the normal, height and AO maps.
New: Glass. Tick Glass in Active Material: glass type presets, Transparency, Refraction (IOR), Frosted, Tint, Texture Color, Light Through, Thin Pane (Blender 5.2+) and Dispersion (Blender 5.3+). Save Glass with Texture makes a texture glass every time it is applied.
New: Imperfections. Create Imperfection makes scratches, dust, finger, hand and foot prints, smudges, water droplets and window stains, singly or as a pack, and lays them over any material.
All three work together and with Randomize Tiling. Tested on Blender 5.1, 5.2 and 5.3.
First release: Create Texture (photo to seamless PBR set), Randomize Tiling, and the texture library.
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anti-tiling materials seamless texture displacement Texture Library PBR normal map tileable photo to texture