Hair cards for Blender — from strand to texture map, without leaving Blender.
Designed for Blender 4.3.0 (also tested on 4.2 LTS, 4.5 LTS, and 5.2 LTS)
A complete curve-based hair editor: draw strands, comb them with dedicated brushes, weave real braids, and generate ready-to-export texture maps for your game or character — all within Blender's workflow, no extra software needed.
What you can do
- Create and comb — dedicated brushes (Create, Comb, Root/Tip Magnet, Grow, Move, Scissors) with their own shortcuts, built for hair, not adapted from sculpting.
- 5 strand profiles — Round, Ribbon, Cross, a genuinely woven Braid/Rope, and Custom with its own outline editor (mirroring included).
- Texture Studio — an isolated scene with its own camera and light. Generate Color, Alpha, Roughness, and Specular all at once, or go map by map: Flow, Height, Root/Tip, Transmission, Normal, and AO.
- Built-in UV Editor — arrange your atlas cells without leaving the addon.
- Prepare for Game — optimize the final mesh for your real-time engine.
Real Braid/Rope
Not just a visual effect — it's actual woven braid geometry, with strands that truly cross over each other, editable through a dedicated Path.
Full documentation (PT/EN): esaque0000.github.io/simple-hair-cards-docs
See it in action
5 strand profiles, from simple to a genuinely woven braid.
Full control over the strand's cross-section, including a Custom mode with mirroring.
Arrange your atlas cells without leaving Blender.
Color, Alpha, Roughness, Specular, Normal and AO — generated straight from your strands.
Create, comb, and shape strands with dedicated brushes — built for hair, not adapted from sculpting.
Switch between profiles live — Round, Ribbon, Braid, and more.
Adjust lighting and materials, then bake Color, Alpha, Roughness and more — all without leaving the Studio scene.
What you get
The addon file, ready to install on Blender 4.2 LTS through 5.2 LTS.
Questions or issues?
Feel free to reach out with any questions or issues — I read every message.