GEOMETRY NODES PACK · UV

SIMPLE UV Nodes

UV projection and transformation, live in your modifier stack. No unwrapping, no operators, no context switch — just drag a node in.

See It Update Live

Change a parameter, move the camera, edit the mesh upstream — the projection re-runs in real time, right in the Geometry Nodes editor.

Every Node, One Asset Library

Drag straight out of Blender's Asset Browser into your modifier tree.

Blender Asset Browser showing all 11 Simple UV Nodes as drag-and-drop assets, each with a checker-pattern UV preview

Setup: unzip, add the folder for your Blender version under Preferences → File Paths → Asset Libraries, then drag nodes from the Asset Browser.

01
STAYS LIVE, STAYS PROCEDURAL

Non-Destructive
By Default

Blender's built-in UV projection tools live outside the modifier stack — run an operator, the result is baked, and any adjustment means starting over. Simple UV Nodes brings projection into Geometry Nodes so it stays live, adjustable, and procedural.

✓ Change any parameter at any time — nothing is baked until you need it to be
✓ Reacts automatically to upstream geometry changes
✓ No context switching — stay in the Geometry Nodes editor
02
DYNAMIC · WYSIWYG

See It in the Camera,
Get It in the UVs

Line up a real Camera object and the UVs match its view exactly — focal length and sensor size are read straight from the camera's data-block.

✓ Perspective or Orthographic — follows the camera's lens type, with true parallel projection when set to Orthographic
✓ Projection resolution set independently of the scene render resolution
Because it's a Geometry Nodes modifier, the projection stays dynamic — move or animate the Camera, or edit the mesh upstream, and the UVs re-project in real time.
03
BUILT FOR EVERY SURFACE

Planar, Spherical,
or Cylindrical

Pick the projection that matches the geometry — flat for floors and walls, seam-corrected spherical for round objects, or cylindrical with optional blended caps for pipes, columns, and anything else that revolves around an axis.

✓ Planar — flat projection for dominant-direction surfaces
✓ Spherical — normalized or real-world scale, seam-corrected
✓ Cylindrical — optional blended caps on end faces
04
INSTANCE & ISLAND RANDOMIZE

Break Up
Texture Tiling

Randomize offset, rotation, and scale for each instance or UV island to break up repetition. Ideal for scattered geometry, wood planks, or objects using repeating tileable textures.

✓ Instance Randomize — random UV transform per instance
✓ Island Randomize — random UV transform per UV island
05
AUTOMATE THE UV PIPELINE

Skip the Manual
Cleanup Pass

Automate the cleanup at the end of your modifier stack — mark UV seams as sharp edges, or pack the UVs onto a second channel for lightmaps, ambient occlusion, or texture masks.

✓ Mark Edges — turn UV island boundaries into seams and sharp edges automatically
✓ Pack to Channel — auto-pack islands into a second UV channel for lightmaps, ambient occlusion, or masks
06
OBJECT OR WORLD SPACE

One Texture Across
Modular Pieces

Box and Planar Project can map in Object or World space. Object space ties the texture to each piece, so it moves with it. World space fixes the texture in the scene, so modular pieces share one continuous pattern across their seams.

✓ World — kit pieces and scattered copies line up without hand-offsetting UVs (listed as Global in the node's Coordinates menu)
✓ Object — the texture stays put on a prop as you move, rotate, or animate it

All 11 Starter Nodes

Every projection, transform, and utility node in the pack.

UV Box Project thumbnail
UV Box Project
Triplanar blend from all three axes, with independent offset, rotation, and scale per face — Object or World space.
UV Planar Project thumbnail
UV Planar Project
Flat projection along a chosen X, Y, or Z axis, with its own offset, rotation, tiling, and scale.
UV Spherical Project thumbnail
UV Spherical Project
Equirectangular wrap, seam-corrected on any pole axis. Real World Scale keeps texel density consistent with a neighboring projection.
UV Cylindrical Project thumbnail
UV Cylindrical Project
Wraps around a chosen axis, with optional blended caps on end faces past a face-normal angle threshold. Rotate shifts the seam.
UV Camera Project thumbnail
UV Camera Project
Reads a real Camera's focal length, sensor size, and lens type — including true parallel projection in Orthographic. Updates live.
UV Transform thumbnail
UV Transform
Non-destructively offset, rotate, scale, tile, and mirror any existing UV map — no re-projecting from scratch.
UV Instance Randomize thumbnail
UV Instance Randomize
Seed-controlled offset, rotation, and scale per instance, pivoted on each UV island's center so placement stays predictable.
UV Island Randomize thumbnail
UV Island Randomize
The same per-instance randomization, scoped to UV islands on one mesh — stack both for rock piles and brick walls.
UV Mark Edges thumbnail
UV Mark Edges
Writes island boundaries to seams and/or sharp edges, with independent Clear toggles to replace or layer with existing marks.
UV Pack to Channel thumbnail
UV Pack to Channel
Packs islands into a destination map for lightmaps — Exact Shape packing traces the real outline, not just a bounding box.
UV Transform (Vector)
A pure-vector helper with no Geometry socket — offsets, rotates, and scales a UV coordinate inline inside custom node groups.
…
More nodes on the way
New UV node groups will join the pack in future updates.

The Starter Kit

These 11 nodes cover the essential UV workflow — projection, transform, randomization, and cleanup. This is the first release: more UV node groups are planned and will be added in future updates to the pack.

Everything Inside

One library, the whole UV workflow.

Named UV Attributes
Every node targets a user-specified UV attribute name, so you can create and manage multiple UV maps on one mesh.
Pure Geometry Nodes
No Python dependency, no operator to run — everything is a standard Geometry Nodes modifier.

Minimum Blender version: 4.5. If you update to a new minor version, swap the registered Asset Library folder to the matching one from the zip — older folders keep working but won't include newer features.

Why Trust Simple UV Nodes?

Over a decade refining workflows for real-time engines. Simple Renaming, Simple Collider, Simple Export, and Simple Camera Manager are used and trusted by thousands of artists and studios worldwide.

10+
years of production experience
50,000+
Simple Renaming users
500+
Simple Collider users
AI Disclosure. These nodes are custom-built by me; I use AI only to proofread the documentation and to help track and document production progress. Read more →

$4

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Published 5 days ago
Blender Version 4.5 - 5.2
License Royalty Free