Slothmograph

Philip Sloth in Animation


(GIF's are compressed due to website limitations- which is why it appears blurry on the showcase)


Manually placing objects, writing drivers, building node trees just to animate a grid of cubes. There's a better way — and Cinema 4D artists have known about it for years. Now it's in Blender. (more features and iterations to come)

SlothMograph gives you a complete motion graphics system. Cloners that distribute any object across 13 different patterns. 19 effectors that push, pull, wave and wiggle everything procedurally, shaped by 11 field types. MoSpline for building 3D curves that actually look like something. MoText that animates letter by letter. Fracture, PolyFX and motion tracers. Plus an 18-preset animation browser you drop onto any object and tweak in real time.

This isn't a collection of node groups. It's a proper system — the kind where you change one number and the whole thing responds. Everything in 1 intuitive UI panel.

 

NEWEST VERSION 1.2

SlothSignal — right-click any property (location, a modifier value, a shader value) and bind a procedural wave. No keyframes, fully removable, bake to F-curves when you want them.

Cinematic Camera — Orbit, Crane, Dolly, Hero and Flythrough rigs framed on your subject in one click, with multi-camera cut markers.

Cloner Dynamics — turn any cloner into a Bullet rigid-body sim with nearest-neighbour connectors. Ragdoll, brick-wall, chain and suspended presets, baked to keyframes when you're happy.

Field Modifier Stack · MoGraph Cache · Bake for Handoff · Per-Clone Shader Library — scrubbable caches for heavy scenes, decay/delay/freeze field trails, and a clean handoff to machines that don't have the addon. (more to come)

 

Cloners — 13 Modes

Grid · Linear · Radial · Honeycomb · Object · Stack · Cannon Ball · Projected · Curve · Blend · Volume · Partition · Beads

Place any object, any count, any distribution. Works with meshes, lights, cameras, anything with a transform. (MORE TO COME)

 

Effectors — 19

Random · Plain · Step · Noise · Time · Sound · Look-At · Target · Shader · Delay/Spring · Push-Apart · Spline · Inheritance · Formula · Volume · Group · Visibility · Magnet · ReEffector

Each effector modifies position, scale, rotation and color across your clones. Stack them. Combine them. Mask them with the 11 field types. The results are always non-destructive. (MORE TO COME)

 

MoSpline — 30+ 3D Shapes

DNA Helix · Lorenz Attractor · Trefoil Knot · Nautilus Spiral · Heart · Lightning Bolt · Rose Curve · Golden Spiral · Atom Orbits · Tornado · Spring Coil · Chain Links · Torus Knot · Viviani Curve · and more (MORE TO COME)

Every shape has live tube thickness, build percentage, trim controls and bevel quality. Pick a shape, dial it in, done.

 

MoText

Per-character animation with 14 letter presets. Typewriter, Type-On, wave, spin, scatter, elastic bounce, rain — one click to apply, every parameter exposed. (MORE TO COME)

  

Fracture, PolyFX & More

Voronoi fracture with piece count, seed and noise control. PolyFX polygon explosion for that shatter effect everyone wants. Motion tracer for trails and streaks, plus MoExtrude and MoInstance. (MORE TO COME)

 

18 One-Click Animation Presets

Turntable · Follow Path · Roll · Assembly · Bounce · Float · Shake · Grow · Pendulum · Convoy · Spline Wrap · Reveal-Along-Spline · Trace-On · Stagger · Wind Field · Pulse/Beat · Domino · Cloner-on-Spline — plus a scene library (Logo Reveal, Matrix Rain, Explosion, Pixel Reveal, Sound Visualizer, Step Wave, and more)

Every preset comes with live Speed, Amplitude and Stagger controls. Dial in the timing after the fact — no timeline digging required. (MORE TO COME)

 

Works With Your Workflow — And Never Eats It

SlothMograph doesn't lock you in, and it never overwrites your work. It builds rigs, Geometry Nodes and separate objects — your original meshes, materials and shading are never touched. Everything it generates is standard Blender data: real keyframes, real objects, real curves. Jump into the Graph Editor and fine-tune any animation by hand. Add your own keyframes on top. Mix procedural presets with manual control. Use it as a starting point or let it do everything — your call. (MORE TO COME)

 

Works with Blender 4.2 through 5.x

Cycles and Eevee · Windows, macOS, Linux · No external dependencies

 



$25

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Published 6 months ago
Blender Version 4.1 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL