Slothmograph
Will there be updates?
Yes!! Active development is ongoing - User feedback is highly valuable to me, and can allow me to introduce more features, itteration, and pain points fixing.
I found a bug / have a feature request.
The addon is in active development, with the first version being released as of now, but Leave a comment on the product page or contact me. Bug reports with steps to reproduce are especially helpful. as much detail, and workflow pain points you are experiencing.
Can I include SlothMograph in my own addon or resell it?
No. The license covers personal or professional use in your own projects. Redistribution or resale of the addon code is not permitted.
What are L-Systems?
L-Systems generate fractal growth patterns from simple rules. as of current version 12 built-in patterns: Tree, Bush, Vine, Lightning, Snowflake, Fern, Coral, Crystal, Dragon Curve, Sierpinski, Hilbert Curve, and Stochastic Tree. You can also write custom rules.
What is MoSpline?
MoSpline generates complex 3D curve shapes procedurally — spirals, knots, attractors, DNA helices, lightning bolts, and more. Use them standalone or as paths for the Curve cloner mode. (more to come and itteration)
Does it work with physics / rigid body?
The addon itself doesn't add physics simulation, (as of current version) but cloned objects can be set up with Blender's built-in rigid body system. The fracture presets handle animation internally without needing physics. (physics can still be simulated directly in the addon)
Can I render with Cycles and Eevee?
Yes. SlothMograph works with both render engines. Clones are real Blender instances — they render like any other object, accept materials, lighting, and compositing.
What are Fields?
Fields control WHERE an effector has influence. For example, attach a Sphere field to a Random effector — clones inside the sphere get randomized, clones outside stay still. Animate the field position for sweeping effects.
Can I stack multiple effectors on one cloner?
Yes. Add as many effectors as you want. They stack in order with configurable blend modes (Add, Subtract, Multiply, Average, Min, Max). Use the Group effector to combine several as one unit.
Does the fracture system work on any mesh?
Yes. Select any mesh, create a fracture object, and pick a preset. It automatically breaks the mesh into pieces and animates them. Works on simple and complex geometry. (for manual control add keyframes on top, and control timing yourself)
How is this different from related addons on blendermarket?
Most MoGraph addons give you node packs — you wire them up yourself in the Geometry Nodes editor. SlothMograph takes a different approach: it builds optimized node trees automatically while you work through a clean sidebar panel. Select an object, click Create Cloner, and start tweaking sliders. No nodes to connect, no editor to open. But the full Geometry Nodes tree is always there — power users can open it, modify it, and extend it however they want. Slider convenience with full manual control underneath.
Beyond workflow, the scope is different. SlothMograph includes 13 distribution modes, 19 effectors, 11 spatial fields, 33 procedural spline shapes, a fracture system with 10 presets, MoText, L-Systems with currently 12 patterns, and a Formula effector that accepts live Python expressions. It's a complete motion graphics system, not a node collection.
Can i animate the clones?
Yes! Multiple ways.
Time effector for cascade/domino effects - Noise effector with animated speed - Formula effector with `t` (time variable) - Delay/Spring effector for physics-like follow-through - Any effector with keyframed strength
What Blender version do I need?
minimum blender 4.2x to 5.x +
Does this use Geometry Nodes?
Yes - the addon uses Geometry nodes but under the hood. you never see geometry nodes anywhere or touch it, everything is working in a easy-to-use UI panel.
How do I install it?
Download the .zip file from your purchases. Open Blender, go to Edit > Preferences > Add-ons, click Install, select the .zip, and enable SlothMograph. The MoGraph tab appears in the 3D Viewport sidebar (N-Panel)
Will this slow down my scene?
For typical setups (10-200 clones), performance is real-time. For 500+ clones, switch to Matrix display mode in the cloner settings for smooth viewport performance. Rendering always uses full geometry regardless of display mode.
Can i use any object as a clone source?
Yes. Meshes, curves, text objects, even other cloners. Multi-source mode lets you use multiple objects with Iterate (cycle) or Random selection.
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