SlothMograph

Philip Sloth in Animation


Will there be updates?
SlothMograph is actively developed. The current release is 1.2.2. See Version History and the included Changelog for delivered changes. Future feature plans are not a promise that they are already available.
I found a bug or have a feature request. How do I report it?
Use Report a Bug in SlothMograph or contact [email protected]. Include Blender and addon versions, reproduction steps, the error message and a minimal .blend without private assets. The Troubleshooting guide covers common recovery steps.
What licence applies to SlothMograph and the showcased assets?
SlothMograph code is GPL-3.0-or-later. The included licence describes the rights and obligations for redistribution and modification. Third-party assets and fonts retain their own licences. Font notices are included with the addon documentation. The camera used in the presentation is Camera_01 from Poly Haven, available separately under CC0; showcase models and demo projects are not bundled in the installer.
What does L-System Artist Studio add in 1.2.2?
24 editable starting points, tapered branches, leaves, curved flower petals, fruit, custom mesh sources, attraction, wind and native Growth Actions. Export editable curves/meshes or bounded mesh-frame animation copies. Grammar and recipe imports are validated; failed or over-budget generation preserves the last good output. See the User Guide for commands and limits.
What is MoSpline?
MoSpline creates native Blender curves with Spline, Turtle, Even and L-System workflows and a shape library. Adjust the supported thickness, build, trim and shape controls. Artist Studio expands the L-System workflow with branching, model placement and growth. Curve Cloners place copies along paths; Per-Clone Spline Wrap creates separate native Curve-modifier copies for bending.
Does SlothMograph include rigid-body workflows?
Supported cloner and fracture workflows can use Blender rigid bodies, connectors and native baked animation. Source geometry, transforms and scene complexity affect the result. The User Guide describes preparation, supported transform stacks and bake limits; physics is not guaranteed to succeed on every arbitrary mesh or rig.
Can I render with Cycles and Eevee?
Yes, the generated Blender geometry uses standard Blender materials and rendering. For animated background or render-farm delivery, simple single-source Image Density Progress motion is native. Other procedural workflows need their documented native bake or handoff, followed by a receiving-scene render test.
What are fields and field modifiers?
Fields control spatial influence on effectors. SlothMograph offers 11 field choices and nine modifier types including Remap, Curve, Step, Quantize, Decay, Delay and Freeze. Fields combine in a flat stack. The Group field is a constant input, not a nested field container. Studio Editing can sample fields and manage modifier order/copies.
Can I stack multiple effectors on one cloner?
Yes. Combine the supported effectors with their strength, blend modes, field masks and selection restrictions. Cost grows with clone count and stack complexity. For a fixed-size image transition, keep scale and visibility effectors disabled; intentionally adding them changes clone scale or visibility.
Does fracture work on every mesh?
Fracture depends on source geometry, topology and the selected operation. Start with a clean supported mesh and inspect the pieces before animation or physics. The addon supplies fracture tools and animation starting points; it does not guarantee a valid result for every arbitrary mesh.
What workflows does SlothMograph cover?
14 cloner distributions, 19 effectors, 11 field choices, image-density motion, MoText, MoSpline and L-System Artist Studio, fracture/PolyFX/extrusion/trails, layout transitions, source-animation sequencing, motion layers, signals/audio, caches and native handoff. The sidebar controls build on Blender geometry and animation tools. The User Guide describes each workflow and its boundaries.
Can I move the same fixed number of full-size clones between two images?
Yes. Choose Image Density, Image A and B, set Count (for example 1000), then animate Progress from 0 to 1. The same clone IDs move between brightness-driven layouts without hiding or scaling. Straight/Arc/Lift, easing, stagger, ordering and variation shape motion. Endpoint spacing does not prevent paths crossing. Native individual keys are available when you need per-clone manual edits.
What Blender versions are qualified for 1.2.2?

The legacy addon ZIP has a Blender 4.1 minimum; extension-system installation begins at 4.2. Runtime testing for this release covers Windows Blender 4.1.1, 4.2.3 LTS, 4.3.2, 4.4.0, 4.5.14 LTS and 5.0.1. Other builds and operating systems are outside this release’s runtime evidence. Keep a project backup before updating.

Does it use native Blender data and editable animation?
Yes, workflows use native objects, Geometry Nodes, curves, Actions, keyframes, NLA and sampled meshes where appropriate. The sidebar controls and supported Apply/Update actions generate the procedural setup. Native copies or bakes are separate snapshots; edit the original controller and regenerate when changing procedural inputs. Some changing-topology handoffs are discrete mesh samples, not a continuously editable deformation.
How do I install or update it?
Download slothmograph_v1.2.2.zip. In Blender Preferences > Add-ons use Install from Disk (Install in 4.1), select the addon ZIP and enable SlothMograph. Open its 3D View sidebar tab with N. Install only one package version; back up work before updating and restart Blender when replacing the installed code. Help & Getting Started opens the included offline guides. The same installable ZIP includes the five PDF manuals and offline documentation under blender_mograph/documentation. No additional download is needed. For an existing installation, save the project and remove the old SlothMograph addon in Preferences before installing this ZIP; Blender can otherwise retain obsolete bundled demo files. Removing the addon does not delete your saved project files. Restart Blender after replacement.
How does performance scale with clone count?

Performance depends on source polygon count, clone count, effectors, field stacks and hardware. Use viewport proxies/display options and caches while developing heavy setups. Image Density preserves its fixed-count contract and ignores display-percentage culling. Baking native geometry sequences increases storage. The User Guide lists clone, image, sample and cache budgets.

Can I use my own meshes, and what is included?

Yes: use a supported mesh source, including custom modeled modules, and configure single/Iterate/Random source modes as needed. Curves and text may need conversion to mesh for the chosen workflow. The single 1.2.2 addon ZIP includes five searchable PDF manuals, HTML and Markdown guides, plus the built-in preset and material libraries. Optional demo scenes and showcase projects are not included. Presets generate editable Blender data for your own shot. The marketplace renders demonstrate actual addon output with additional artist materials, lighting, models and camera design.

$25

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Details
Blender Extension Compatible Yes
Published 8 months ago
Blender Version 4.1 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL