Slothmograph
SlothMograph — Full Motion Graphics System for Blender
The most complete MoGraph toolkit for Blender. 13 cloner modes, 19 effectors, 11 field types, 33 MoSpline presets, fracture system, MoText, L-Systems, and more — all in one addon.
Built for Blender 5.0+. Powered by Geometry Nodes under the hood — but you never touch a single node. Everything is controlled through sliders and buttons. One-click presets, full parameter control, real-time viewport feedback.
Installation
- Download the
.zipfile - Open Blender → Edit → Preferences → Add-ons
- Click "Install from Disk" → select the
.zip - Enable "SlothMograph" in the addon list
- The MoGraph panel appears in the 3D Viewport sidebar (N-panel)
Quick Start
- Select any object in your scene (cube, sphere, Suzanne — anything)
- In the N-panel → MoGraph → click "Create Cloner"
- Your object is now cloned in a grid. Change the mode, add effectors, and animate.
That's it. Three clicks to your first MoGraph setup.
Cloner System — 13 Distribution Modes
The cloner takes any object and distributes copies across space. Every mode has full control over count, spacing, rotation, and scale.
| Mode | Description |
|---|---|
| Grid | 3D grid with X/Y/Z count and spacing. Endpoint or Per Step mode. Volume or Shell fill. |
| Linear | Line distribution along any axis. Per-clone rotation/scale steps. Growth rate for exponential spacing. |
| Radial | Ring on any plane (XY/XZ/YZ). Start/end angle, radius, arc trimming with Offset. |
| Honeycomb | Staggered hexagonal grid. Great for tiles, LED walls, geometric surfaces. |
| Object | Distribute on mesh vertices, edges, face centers, or random surface scatter. |
| Stack | Stack along any axis. Progressive twist, random rotation/scale, automatic no-overlap spacing. |
| Cannon Ball | Pyramid stacking. Square or triangular base. |
| Projected Grid | Project a 2D grid onto any surface via raycasting. |
| Curve | Distribute along any curve with tangent alignment. |
| Blend | Morph between source and target vertex positions. |
| Volume | Fill mesh interiors. Random scatter or 3D grid fill. |
| Partition | Mondrian-style recursive rectangle subdivision. |
| Beads | Bounding-box packing along curves. No overlap. Multi-spline support. |
Effector System — 19 Effector Types
Effectors modify clone transforms (position, rotation, scale) with full control over strength, blend modes, and field-based falloff.
| Effector | Description |
|---|---|
| Random | Randomize transforms. Uniform, Gaussian, or Noise distribution. Seed control. |
| Step | Sequential offset by clone index. Linear, step, or spline-remapped. |
| Noise | 3D noise-driven. Perlin, Turbulence, Cell Noise. Animated speed, octaves. |
| Plain | Uniform transform to all clones. 6 blend modes. |
| Time | Offset animation per clone for domino/wave/cascade effects. |
| Sound | Audio amplitude drives transforms. Frequency band selection. |
| Look At | Orient clones to face a target object. |
| Target | Move clones toward a target with falloff. |
| Shader | Image texture drives transforms. RGB/luminance. Multiple projections. |
| Delay / Spring | Spring physics and smooth easing. Stiffness and damping controls. |
| Push Apart | Separate overlapping clones by collision radius. |
| Spline | Rearrange clones along a curve. Position or position + rotation. |
| Inheritance | Inherit transforms from an animated reference object. |
| Formula | Live Python expressions. Access to sin, cos, id, t, u, tau, random, lerp, and more. |
| Volume | Limit effector influence to inside a mesh. |
| Group | Combine multiple effectors as one unit. |
| Visibility | Hide/show clones by index, random, or field falloff. |
| Magnet | Attract clones toward a target with spring physics. |
| ReEffector | Inherit transforms from another cloner. Chain cloner outputs. |
Field System — 11 Field Types
Fields control where effectors have influence. Attach any field to any effector for precise spatial control.
| Field | Description |
|---|---|
| Sphere | Spherical falloff with inner/outer radius |
| Box | Box-shaped falloff region |
| Cylinder | Cylindrical falloff |
| Torus | Donut-shaped falloff |
| Cone | Conical falloff |
| Linear | One-directional gradient |
| Radial | Radial gradient from center |
| Noise | 3D noise pattern as falloff |
| Object | Distance to a mesh as falloff |
| Spline | Distance from a curve as falloff |
| Group | Combine multiple fields |
8 Blend Modes: Add, Subtract, Multiply, Max, Min, Average, Absolute, Exclude
MoSpline System — 33 Shape Presets
Create complex 3D spline shapes with one click. Every preset has tweakable parameters.
Basic Shapes
Neon Ring • Star • Heart • Audio Wave • Spring Coil
Spirals & Curves
Nautilus Spiral • Golden Spiral • Tornado • Orbit Decay • Loxodrome
Mathematical
Infinity Knot • Lorenz Attractor • Torus Knot • Cinquefoil Knot • Trefoil Knot • Rose Curve • Viviani Curve
Complex
DNA Helix • Atom Orbits • Lightning Bolt • Signal Wave • Portal Ring • Hex Grid • Warp Tube • Pulse Rings • Chain Links • Circuit Trace • Corrugated Panel • NACA Airfoil
4 Spline Modes
- Spline — Smooth path with noise displacement
- Turtle — Organic random-turn growth (vines, roots)
- Even — Evenly distributed points with noise
- L-System — Fractal patterns from grammar rules
L-System Patterns — 12 Built-in
Tree • Bush • Vine • Lightning • Snowflake • Fern • Coral • Crystal • Dragon Curve • Sierpinski • Hilbert Curve • Stochastic Tree
Full control over iterations, angle, step size, and rules. Write custom L-System rules for infinite possibilities.
Fracture System — 10 Animation Presets
Break any mesh into pieces with one-click animated presets.
| Preset | Description |
|---|---|
| Explosive Shatter | Radial explosion with spin and gravity |
| Cinematic Implode | Pieces slam together (logo reveal) |
| Glass Shatter | Radiating wave from impact point |
| Disintegrate | Linear sweep dissolve |
| Vortex Spiral | Helical outward spiral |
| Ground Impact | Gravity collapse with scatter |
| Float Apart | Slow elegant drift |
| Build In | Pieces fly in and assemble (reverse fracture) |
| Slide Apart | Pieces slide away on axes |
| Peel Away | Layers peel off the surface |
Controls: Duration, Stagger, Start Frame, Scatter Radius, Overshoot, Sweep Axis, Seed
Special Objects
| Object | Description |
|---|---|
| MoText | Animated text with per-letter, per-word, or per-line splitting. Each element driven by effectors. |
| PolyFX | Per-face, per-edge, or per-vertex animation. Apply effectors for exploding/dissolving mesh effects. |
| MoExtrude | Individual or region face extrusion with effector-driven amounts. |
| MoInstance | Motion trail with fade modes (Fade In, Fade Out, Both). |
Additional Features
- Multi-Source Cloning — Single, Iterate (cycle), or Random object selection
- 5 Color Modes — None, Plain, Gradient, Random, Effector-driven
- 5 Display Modes — Full Instance, Matrix (fast), Bounding Box, Axes, None
- Animation Loops — None, Loop, Ping-Pong
- Live Preset Controls — Speed, Amplitude, Stagger sliders
- Automatic Spacing — Calculates spacing from source object bounding box
- Works with Eevee & Cycles — Standard Blender rendering, no special setup
FAQ
Q: What Blender version do I need?
Blender 5.0 or newer.
Q: Does this use Geometry Nodes?
Yes — under the hood. SlothMograph automatically builds optimized Geometry Nodes trees for you. But you never see or touch a single node. Everything is controlled through sliders and buttons in the sidebar panel. Think of it as a professional UI layer on top of Geometry Nodes.
Q: Will this slow down my scene?
For typical setups (10-200 clones), performance is real-time. For 500+ clones, switch to Matrix display mode.
Q: Can I use any object as a clone source?
Yes. Meshes, curves, text objects, even other cloners.
Q: Can I animate the clones?
Yes. Time effector for cascades, Noise with animated speed, Formula with t (time), Delay/Spring for physics, or keyframe any effector strength.
Q: How is this different from other MoGraph addons?
SlothMograph is designed to feel like Cinema 4D's MoGraph — select an object, click a button, and you're working. No node wiring, no manual setup. The addon builds optimized Geometry Nodes automatically while you control everything through a clean panel with sliders and dropdowns. 13 cloner modes, 19 effectors, 11 fields, 33 MoSpline presets, a full fracture system, MoText, L-Systems, and a Formula effector with live Python expressions — all in one package.
Q: Do I need to know Python for the Formula effector?
No. Simple expressions like sin(u * tau) or random(id) are all you need. Advanced users can write complex math.
Q: Does fracture work on any mesh?
Yes. Select any mesh, create a fracture, pick a preset. Automatic.
Q: Can I stack multiple effectors?
Yes. Unlimited effectors per cloner with 6 blend modes.
Q: Does it include physics?
Yes. The fracture system supports rigid body physics — enable it and pieces interact with gravity, collisions, and a ground plane. You can also use the Delay/Spring effector for spring physics on clones, and the Push Apart effector for collision-based separation.
Q: Does it render with Cycles and Eevee?
Yes. Clones are real Blender instances — they render normally with full materials and lighting.
Q: Will there be updates?
Yes. Active development with planned expansions to the Fields system, per-preset parameters, and more presets.
SlothMograph — Inspired by Cinema 4D MoGraph power, now in Blender as an addon!
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