Slothmograph

Philip Sloth in Animation


SlothMograph — Full Motion Graphics System for Blender

The most complete MoGraph toolkit for Blender. 13 cloner modes, 19 effectors, 11 field types, 33 MoSpline presets, fracture system, MoText, L-Systems, and more — all in one addon.

Built for Blender 5.0+. Powered by Geometry Nodes under the hood — but you never touch a single node. Everything is controlled through sliders and buttons. One-click presets, full parameter control, real-time viewport feedback.


Installation

  1. Download the .zip file
  2. Open Blender → Edit → Preferences → Add-ons
  3. Click "Install from Disk" → select the .zip
  4. Enable "SlothMograph" in the addon list
  5. The MoGraph panel appears in the 3D Viewport sidebar (N-panel)

Quick Start

  1. Select any object in your scene (cube, sphere, Suzanne — anything)
  2. In the N-panel → MoGraph → click "Create Cloner"
  3. Your object is now cloned in a grid. Change the mode, add effectors, and animate.

That's it. Three clicks to your first MoGraph setup.


Cloner System — 13 Distribution Modes

The cloner takes any object and distributes copies across space. Every mode has full control over count, spacing, rotation, and scale.

Mode Description
Grid 3D grid with X/Y/Z count and spacing. Endpoint or Per Step mode. Volume or Shell fill.
Linear Line distribution along any axis. Per-clone rotation/scale steps. Growth rate for exponential spacing.
Radial Ring on any plane (XY/XZ/YZ). Start/end angle, radius, arc trimming with Offset.
Honeycomb Staggered hexagonal grid. Great for tiles, LED walls, geometric surfaces.
Object Distribute on mesh vertices, edges, face centers, or random surface scatter.
Stack Stack along any axis. Progressive twist, random rotation/scale, automatic no-overlap spacing.
Cannon Ball Pyramid stacking. Square or triangular base.
Projected Grid Project a 2D grid onto any surface via raycasting.
Curve Distribute along any curve with tangent alignment.
Blend Morph between source and target vertex positions.
Volume Fill mesh interiors. Random scatter or 3D grid fill.
Partition Mondrian-style recursive rectangle subdivision.
Beads Bounding-box packing along curves. No overlap. Multi-spline support.

Effector System — 19 Effector Types

Effectors modify clone transforms (position, rotation, scale) with full control over strength, blend modes, and field-based falloff.

Effector Description
Random Randomize transforms. Uniform, Gaussian, or Noise distribution. Seed control.
Step Sequential offset by clone index. Linear, step, or spline-remapped.
Noise 3D noise-driven. Perlin, Turbulence, Cell Noise. Animated speed, octaves.
Plain Uniform transform to all clones. 6 blend modes.
Time Offset animation per clone for domino/wave/cascade effects.
Sound Audio amplitude drives transforms. Frequency band selection.
Look At Orient clones to face a target object.
Target Move clones toward a target with falloff.
Shader Image texture drives transforms. RGB/luminance. Multiple projections.
Delay / Spring Spring physics and smooth easing. Stiffness and damping controls.
Push Apart Separate overlapping clones by collision radius.
Spline Rearrange clones along a curve. Position or position + rotation.
Inheritance Inherit transforms from an animated reference object.
Formula Live Python expressions. Access to sin, cos, id, t, u, tau, random, lerp, and more.
Volume Limit effector influence to inside a mesh.
Group Combine multiple effectors as one unit.
Visibility Hide/show clones by index, random, or field falloff.
Magnet Attract clones toward a target with spring physics.
ReEffector Inherit transforms from another cloner. Chain cloner outputs.

Field System — 11 Field Types

Fields control where effectors have influence. Attach any field to any effector for precise spatial control.

Field Description
Sphere Spherical falloff with inner/outer radius
Box Box-shaped falloff region
Cylinder Cylindrical falloff
Torus Donut-shaped falloff
Cone Conical falloff
Linear One-directional gradient
Radial Radial gradient from center
Noise 3D noise pattern as falloff
Object Distance to a mesh as falloff
Spline Distance from a curve as falloff
Group Combine multiple fields

8 Blend Modes: Add, Subtract, Multiply, Max, Min, Average, Absolute, Exclude


MoSpline System — 33 Shape Presets

Create complex 3D spline shapes with one click. Every preset has tweakable parameters.

Basic Shapes

Neon Ring • Star • Heart • Audio Wave • Spring Coil

Spirals & Curves

Nautilus Spiral • Golden Spiral • Tornado • Orbit Decay • Loxodrome

Mathematical

Infinity Knot • Lorenz Attractor • Torus Knot • Cinquefoil Knot • Trefoil Knot • Rose Curve • Viviani Curve

Complex

DNA Helix • Atom Orbits • Lightning Bolt • Signal Wave • Portal Ring • Hex Grid • Warp Tube • Pulse Rings • Chain Links • Circuit Trace • Corrugated Panel • NACA Airfoil

4 Spline Modes

  • Spline — Smooth path with noise displacement
  • Turtle — Organic random-turn growth (vines, roots)
  • Even — Evenly distributed points with noise
  • L-System — Fractal patterns from grammar rules

L-System Patterns — 12 Built-in

Tree • Bush • Vine • Lightning • Snowflake • Fern • Coral • Crystal • Dragon Curve • Sierpinski • Hilbert Curve • Stochastic Tree

Full control over iterations, angle, step size, and rules. Write custom L-System rules for infinite possibilities.


Fracture System — 10 Animation Presets

Break any mesh into pieces with one-click animated presets.

Preset Description
Explosive Shatter Radial explosion with spin and gravity
Cinematic Implode Pieces slam together (logo reveal)
Glass Shatter Radiating wave from impact point
Disintegrate Linear sweep dissolve
Vortex Spiral Helical outward spiral
Ground Impact Gravity collapse with scatter
Float Apart Slow elegant drift
Build In Pieces fly in and assemble (reverse fracture)
Slide Apart Pieces slide away on axes
Peel Away Layers peel off the surface

Controls: Duration, Stagger, Start Frame, Scatter Radius, Overshoot, Sweep Axis, Seed


Special Objects

Object Description
MoText Animated text with per-letter, per-word, or per-line splitting. Each element driven by effectors.
PolyFX Per-face, per-edge, or per-vertex animation. Apply effectors for exploding/dissolving mesh effects.
MoExtrude Individual or region face extrusion with effector-driven amounts.
MoInstance Motion trail with fade modes (Fade In, Fade Out, Both).

Additional Features

  • Multi-Source Cloning — Single, Iterate (cycle), or Random object selection
  • 5 Color Modes — None, Plain, Gradient, Random, Effector-driven
  • 5 Display Modes — Full Instance, Matrix (fast), Bounding Box, Axes, None
  • Animation Loops — None, Loop, Ping-Pong
  • Live Preset Controls — Speed, Amplitude, Stagger sliders
  • Automatic Spacing — Calculates spacing from source object bounding box
  • Works with Eevee & Cycles — Standard Blender rendering, no special setup

FAQ

Q: What Blender version do I need?
Blender 5.0 or newer.

Q: Does this use Geometry Nodes?
Yes — under the hood. SlothMograph automatically builds optimized Geometry Nodes trees for you. But you never see or touch a single node. Everything is controlled through sliders and buttons in the sidebar panel. Think of it as a professional UI layer on top of Geometry Nodes.

Q: Will this slow down my scene?
For typical setups (10-200 clones), performance is real-time. For 500+ clones, switch to Matrix display mode.

Q: Can I use any object as a clone source?
Yes. Meshes, curves, text objects, even other cloners.

Q: Can I animate the clones?
Yes. Time effector for cascades, Noise with animated speed, Formula with t (time), Delay/Spring for physics, or keyframe any effector strength.

Q: How is this different from other MoGraph addons?
SlothMograph is designed to feel like Cinema 4D's MoGraph — select an object, click a button, and you're working. No node wiring, no manual setup. The addon builds optimized Geometry Nodes automatically while you control everything through a clean panel with sliders and dropdowns. 13 cloner modes, 19 effectors, 11 fields, 33 MoSpline presets, a full fracture system, MoText, L-Systems, and a Formula effector with live Python expressions — all in one package.

Q: Do I need to know Python for the Formula effector?
No. Simple expressions like sin(u * tau) or random(id) are all you need. Advanced users can write complex math.

Q: Does fracture work on any mesh?
Yes. Select any mesh, create a fracture, pick a preset. Automatic.

Q: Can I stack multiple effectors?
Yes. Unlimited effectors per cloner with 6 blend modes.

Q: Does it include physics?
Yes. The fracture system supports rigid body physics — enable it and pieces interact with gravity, collisions, and a ground plane. You can also use the Delay/Spring effector for spring physics on clones, and the Push Apart effector for collision-based separation.

Q: Does it render with Cycles and Eevee?
Yes. Clones are real Blender instances — they render normally with full materials and lighting.

Q: Will there be updates?
Yes. Active development with planned expansions to the Fields system, per-preset parameters, and more presets.


SlothMograph — Inspired by Cinema 4D MoGraph power, now in Blender as an addon!

$25

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Details
Blender Extension Compatible Yes
Published 6 months ago
Blender Version 4.1 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL