Smoothing Groups

Techqon core in Modeling


Smoothing Groups

The Complete Shading Control System for Blender

Group-based workflow for professional hard-surface and subdivision modeling

The Problem with Auto Smooth

Limited control over complex geometry

Constant manual marking of sharp edges

Error-prone on dense or evolving meshes

Tedious to maintain in hard-surface workflows

No way to save and reuse shading definitions

The Smoothing Groups Solution

Define shading once using reusable groups

No manual edge marking per iteration

Predictable, editable, persistent results

Non-destructive and production-safe

Link to UV Seams, Crease, and Bevel weights




5 Group Types — One Unified System

Group Type Purpose Use Case
Smoothing Groups Control sharp/smooth shading Hard-surface edges, panel lines
UV Seams Define UV unwrapping boundaries Texture mapping preparation
Crease Subdivision edge sharpness SubD modeling, edge control
Bevel Weight Per-edge bevel modifier control Chamfered edges, fillets
Selection Store and recall selections Complex selection management

All group types work together. All editable. All non-destructive.

Group Linking — A Game Changer

Link your Smoothing Group to other feature types. Create UV Seams, Crease, and Bevel groups from a single master. Edit the master — linked groups update automatically.

Smart Auto Grouping

Generate intelligent base groups automatically with multiple methods:

Angle-Based Detection

Sharp edges above your threshold become separate groups. Perfect for mechanical parts.

Normal-Based Grouping

Group faces by orientation. Ideal for architectural and product surfaces.

Island Detection

One group per disconnected mesh region. Great for complex assemblies.

Normal Merging

Combine disconnected regions with similar facing direction into one group.

Select Mesh Open Auto Groups Live Preview Adjust Settings Create Groups

Traditional vs. Smoothing Groups

Traditional Auto Smooth

Angle-based only

Stateless — no memory

Manual edge corrections

Per-mesh, not reusable

No visualization

Smoothing Groups

Geometry-aware groups

Persistent and editable

Automatic edge handling

Linkable to other features

Color overlay visualization

Workflow Features

Smart Select

Click one element, automatically select the entire group. Toggle on/off as needed.

Group ID Grid

Visual grid for quick group assignment. Works while selecting in viewport.

Pie Menu

Configurable quick-access menu for common operations. Customize slots to your needs.

Color Overlays

See groups at a glance with color visualization. Two modes: Overlay or Vertex Colors.

Modifier Manager

Built-in Subdivision and Bevel modifier controls directly in the panel.

Selection Tools

Expand, Shrink, Linked, Similar, and Boundary selection utilities.

Keyboard Shortcuts

Shortcut Action Description
Alt + Q Pie Menu Quick access to common operations
Alt + O Group ID Grid Visual grid for group assignment
Alt + G Quick Create Create group from selection

All shortcuts are customizable in the Settings panel.

Built for Professionals

Non-Destructive Workflow

  • • Groups stored in mesh data
  • • Persistent across sessions
  • • Undo/redo support
  • • Safe for production pipelines

Extensive Customization

  • • Default values for new groups
  • • Color palettes (2 presets)
  • • Per-feature overlay settings
  • • Configurable shortcuts

Learning Resources

  • • Interactive tutorial system
  • • Smart Helper contextual tips
  • • Step-by-step guidance

Use Cases

  • • Hard-surface modeling
  • • Subdivision workflows
  • • Product visualization
  • • Game asset creation

Familiar Concept — Expanded for Blender

If you know 3ds Max Smoothing Groups, you'll feel at home instantly.

But in Blender, Smoothing Groups go further:

Sync with UV Seams — Define unwrap boundaries from shading groups

Link to Crease — Control subdivision sharpness

Link to Bevel Weights — Drive bevel modifier with groups

Selection Groups — Store complex selections for later use

Color Overlays — Visualize all groups in the viewport

Boundary Only Mode — Apply features only to group edges

Want to see it in action?

Watch the full step-by-step video tutorial to learn how to use Smoothing Groups efficiently.

▶ Watch Video Tutorial

Work Smarter. Stay Organized. Focus on Creativity.

Smoothing Groups keeps your Blender hard-surface and subdivision workflows integrated, automated, and effortless.


Explore More Tools by TQ Core

Smoothing Groups for Blender

© Techqon Core • www.techqon-core.com

Compatible with Blender 4.0+


$9.90

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Details
Sales 10+
Rating
2 ratings
Published 8 months ago
Blender Version 4.2 - 5.0
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL