Smoothing Groups

Techqon core in Modeling


Documentation

Smoothing Groups for Blender

Complete guide to mastering the shading control system

Table of Contents

1. Installation

2. Getting Started

3. Panel Overview

4. Group Types

5. Creating Groups

6. Group Linking

7. Auto Groups

8. Smart Select

9. Modifier Manager

10. Color Overlays

11. Interactive Tutorials

12. Keyboard Shortcuts

13. Settings

14. Tips & Best Practices

15. FAQ

1. Installation

Requirements

  • • Blender 4.0 or newer
  • • Windows, macOS, or Linux

Installation Steps

Step 1: Download the .zip file from your purchase

Step 2: Open Blender and go to EditPreferences

Step 3: Navigate to the Add-ons tab

Step 4: Click Install... and select the downloaded .zip file

Step 5: Enable the addon by checking the checkbox next to "Smoothing Groups"

Step 6: Save preferences (optional but recommended)

Note: Do not unzip the file before installing. Blender requires the .zip format.

2. Getting Started

Accessing the Panel

After installation, the Smoothing Groups panel is available in the N-Panel (sidebar) under the "Smoothing Groups" tab. Press N in the 3D Viewport to toggle the sidebar.

Tip: In Object Mode, you'll see "Switch to Edit Mode to create custom Smart Groups. Press Tab". Enter Edit Mode to access all features.

Quick Start Workflow

1

Select your mesh object

2

Enter Edit Mode (Tab)

3

Select faces/edges

4

Create Group

5

Click "Smooth Groups"

3. Panel Overview

The main panel is divided into several sections:

Groups Section

Contains the list of all your groups organized by feature type. Collapsible sections for: UV Seams, Bevel, Smoothing, Crease, and Selection. Includes Auto Groups and Smart Select buttons.

Active Group Settings

Controls for the currently selected group: Sharp/Smooth toggle, Boundary Only checkbox, Show Colors toggle, and value sliders for Crease/Bevel weights.

Action Buttons

Smooth Groups: Apply shading to all groups. Smooth Mesh: Apply to entire mesh. Plus "Create New Smoothing Group" button.

Automate Section

Create from Active Group: Quick convert to UV Seams, Crease, Bevel Weight, or Selection. Plus Group Linking configuration.

Panel Header Icons

Tutorial icon: Access built-in interactive tutorials

Help icon (?): Quick help and documentation

Settings icon (gear): Open Smoothing Group Settings

X icon: Close/reset panel

4. Group Types

Smoothing Groups supports 5 different group types, each serving a specific purpose in your workflow:

Smoothing Groups

Purpose: Control sharp and smooth shading on your mesh.

Use case: Hard-surface edges, panel lines, defining where smooth shading breaks.

Options: Smooth Shading, Sharp Edges, Boundary Only.

UV Seams

Purpose: Define UV unwrapping boundaries.

Use case: Texture mapping preparation. Edges in this group become UV seams when applied.

Options: UV Seams, Boundary Only.

Crease

Purpose: Control subdivision surface edge sharpness.

Use case: SubD modeling, maintaining sharp edges with subdivision modifier.

Options: Weight (0.0 - 1.0), Vertex Crease, Boundary Only.

Bevel Weight

Purpose: Per-edge control for the Bevel modifier.

Use case: Chamfered edges, fillets. Works with Bevel modifier set to "Weight" limit method.

Options: Weight (0.0 - 1.0), Vertex Bevel, Boundary Only.

Selection

Purpose: Store and recall complex selections.

Use case: Save frequently used selections for quick access. Great for complex meshes where you need to repeatedly select the same elements.

5. Creating Groups

Method 1: Create Group Button

1. In Edit Mode, select faces or edges

2. Click "Create Group" in the panel

3. Choose the Group Type from the dropdown (Smoothing Group, UV Seams, Crease, Bevel Weight, Selection)

4. The group is created and your selection is assigned

Method 2: Quick Create Shortcut

Press Alt + G to quickly create a group using the last used group type.

This shortcut is customizable in the addon settings.

Method 3: Auto Groups

Click "Auto Groups" to automatically generate multiple groups based on mesh geometry. See the Auto Groups section for details.

6. Group Linking

One of the most powerful features. Link a Smoothing Group to other feature types so they stay synchronized.

How It Works

1. Create a Smoothing Group and assign faces/edges

2. Open "Configure Group Links" in the Automate section

3. Select which feature types to link (UV Seams, Crease, Bevel Weight, Selection)

4. Choose Unidirectional mode (edit master → linked groups update)

5. Click OK to create linked groups

Quick Convert (No Linking)

Use "Create from Active Group" in the Automate section to quickly convert a group to another type without linking:

→ UV Seams → Crease → Bevel Weight → Selection
Bulk Link All

Quickly link all existing Smoothing Groups to other feature types at once.

Quick Convert All

Convert all groups to a specific feature type without linking.

Save as Default

Save your linking configuration as the default for future groups.

7. Auto Groups

Automatically generate groups based on mesh geometry. Perfect for quick setup on complex models.

Detection Methods

Angle-Based Detection

Sharp edges above your angle threshold become separate groups. Ideal for mechanical parts and hard-surface models.

Normal-Based Grouping

Group faces by their orientation/normal direction. Great for architectural and product surfaces.

Island Detection

One group per disconnected mesh region. Perfect for complex assemblies with multiple parts.

Normal Merging

Combine disconnected regions with similar facing direction into one group.

Using Auto Groups

1. Select your mesh and enter Edit Mode

2. Click the "Auto Groups" button in the panel

3. Enable "Live Preview & Adjustments" to see results in real-time

4. Adjust settings (angle threshold, feature types)

5. Click "Live Preview" then adjust, and create when satisfied

8. Smart Select

Click one element and automatically select the entire group. A massive time-saver for complex meshes.

How to Use

1. Click "Smart Select" button in the panel to enable

2. Click on any face, edge, or vertex in the viewport

3. The entire group is selected automatically

4. Click the button again to disable and return to normal selection

Selection Tools

Expand: Grow selection to adjacent groups

Shrink: Reduce selection

Linked: Select all connected elements

Similar: Select groups with similar properties

Boundary: Select only group edges

9. Modifier Manager

Built-in controls for Subdivision Surface and Bevel modifiers, directly in the Smoothing Groups panel. No need to switch to the modifier tab.

Subdivision Surface

Quick add button to add a Subdivision Surface modifier. Works perfectly with Crease groups for controlled subdivision.

Bevel Modifier

Full control over the Bevel modifier without leaving the panel:

  • • Width & Segments
  • • Affect: Edges
  • • Limit Method: Weight (for Bevel Weight groups)
  • • Outer/Inner Miter: Sharp
  • • Profile controls (Superellipse/Custom)
  • • Loop Slide, Mark Seams, Mark Sharp, Harden Normals

Tip: When using Bevel Weight groups, set the Bevel modifier's Limit Method to "Weight" for proper group-based beveling.

10. Color Overlays

Visualize all your groups at a glance with color-coded overlays directly in the viewport.

Overlay Mode

Colors are displayed as an overlay on top of your mesh. Non-destructive and toggleable. Best for quick visualization.

Vertex Colors Mode

Colors are applied as vertex colors. Useful when you need the colors to persist or be visible in certain render modes.

Color Overlay Settings

Disable in Wireframe Mode: Hide colors when in wireframe view

Reduce X-Ray Opacity: Adjust visibility in X-Ray mode

X-Ray Factor: Control X-Ray transparency (default: 0.25)

Color Overlay Blend Factor: Adjust overlay intensity (default: 0.50)

Colors in Object Mode: Show colors even in Object Mode

Colors in Render View: Show colors in rendered viewport

Color to Group per Default: Auto-assign colors to new groups

11. Interactive Tutorials

Smoothing Groups includes a built-in tutorial system to help you learn the addon step-by-step. Access it by clicking the tutorial icon in the panel header.

Available Tutorials

Create a Group

Auto Groups

Modify a Group

Selection Tools

Modifier Tools

Settings & Customization

Each tutorial provides interactive, contextual guidance directly within Blender.

12. Keyboard Shortcuts

Shortcut Action Description
Alt + Q Pie Menu Quick access to common operations
Alt + G Quick Create Group Create group with last used type

Customizing Shortcuts

Go to the Smoothing Group Settings → Keyboard Shortcuts section. You can customize each shortcut by selecting Ctrl, Alt, Shift modifiers and the key. Click "Pie Manager" to customize pie menu slots.

Note: Restart Blender to apply keymap changes.

13. Settings

Access settings via the gear icon in the panel header. The settings are organized into several categories:

General Settings

Auto-Activate New Groups: Automatically select newly created groups

Reset Values on Element Remove: Clear values when removing elements from groups

Reset Values on Group Delete: Clear values when deleting groups

Selection Behavior

After Adding Elements: Select Group / Keep Selection

After Removing Elements: Deselect Selection / Keep Selection

Group Creation Defaults

Crease Groups: Default Weight, Vertex Crease, Boundary Only

Bevel Groups: Default Weight, Vertex Bevel, Boundary Only

Smoothing Groups: Smooth Shading, Sharp Edges, Boundary Only

UV Seam Groups: UV Seams, Boundary Only

List Display

Combined List: Show all groups in a single list

Smart List: Intelligently organize groups by type

Feature Lists: Show/hide individual feature type lists (UV Seams, Bevel, Crease, Shading, Selection)

Warning Settings

Disable warnings for specific feature types: UV Seams, Bevel, Crease, Shading, Selection

Development

Show Base Layer List: For advanced debugging and development

14. Tips & Best Practices

Start with Auto Groups

On complex meshes, use Auto Groups first to get a base setup, then refine manually. This saves significant time.

Use Group Linking Early

Set up linked groups at the beginning of your project. When you edit your Smoothing Groups later, all linked features update automatically.

Boundary Only for Clean Results

Enable "Boundary Only" when you want features applied only to group edges, not interior faces. Essential for clean Crease and Bevel results.

Color Overlays for Review

Toggle Show Colors to quickly verify your groups are correctly assigned. Different colors make it easy to spot errors.

Name Your Groups

Give descriptive names to groups (e.g., "Outer Edges", "Panel Lines", "Buttons"). This makes complex projects much easier to manage.

Use the Built-in Tutorials

If you're new to the addon, start with the interactive tutorials. They guide you through each feature step-by-step directly in Blender.

Smoothing Groups for Blender — Documentation v1.1

© Techqon Core • www.techqon-core.com

$9.90

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Details
Sales 10+
Rating
2 ratings
Published 8 months ago
Blender Version 4.2 - 5.0
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL