Smoothing Groups

Techqon core in Modeling



v1.0.4 — Changelog

Performance

  • Batch auto-group creation — Eliminated per-group edit↔object mode switches in Phase 3; sharp edges, UV seams, and smooth/flat shading are now collected across all groups and applied in single batched passes
  • Direct BMesh writes — Replaced bpy.ops.mesh.mark_sharp() / bpy.ops.mesh.mark_seam() operator calls with direct edge.smooth / edge.seam assignments, removing selection save/restore overhead
  • Bypassed update callbacks during batch creation — CREASE, BEVEL, SMOOTHING_GROUP, and UV_SEAMS properties use id-property syntax (group["prop"]) to skip expensive per-group callbacks
  • Suppressed per-group color updates — Added batch_color_suppress flag to defer update_vertex_colors() during batch creation (was firing ~40 times for 20 groups), with a single finalization pass at the end
  • GPU batch caching for color overlays — _rebuild_overlay_cache() now pre-computes world-space triangles and builds GPU batches once on dirty flag; draw_colored_elements() no longer creates a BMesh or recomputes geometry every frame

Features

  • Max groups per auto-run — Added max_groups property (default: 20) to cap group creation; when exceeded, islands are sorted by size (largest first) and only the top N are processed

Bug Fixes

  • Fixed crash: TypeError: unsubscriptable object — mesh.smart_groups.add() inside create_new_group()

Smoothing Groups v1.0.3

Bug Fixes

  • Fixed individual bevel modifiers all changing together — each group's modifier is now fully independent (uses per-group vertex groups instead of shared weight layer)
  • Fixed VertexGroup.remove() error when toggling individual modifier in edit mode

Collapsible Modifier Sections

  • All modifier sections in the Modifier Manager are now collapsible with a click on the header
  • Applies to Subdivision Surface, Global Bevel, and all per-group Bevel modifiers

Subdivision Surface — Full Settings

  • Now exposes all properties: type, quality, UV smooth, boundary smooth, creases, custom normals, optimal display, and edit mode / on cage visibility toggles
  • Same collapsible layout as Bevel sections

Smoothing Groups v1.0.2 — Changelog

Bug Fixes

  • Fixed a crash when adding a new selection to an existing Bevel Weight group
  • Fixed bevel weights not updating on the mesh after internal changes
  • Fixed errors on startup with Blender 5.0

Readable Layer Names

  • Group data in Blender's attribute browser now shows the group name instead of a long random ID
  • Example: sg_Bevel_Weight_01_a8f3b2c1 instead of smart_group_40b4a7c6-7a87-4177-...
  • Renaming a group automatically updates its attribute names
  • Existing projects are migrated automatically — no manual steps needed

Per-Group Bevel Modifiers (New)

  • You can now give each bevel group its own independent Bevel modifier
  • Enable the checkbox next to any bevel group in the Modifier Manager panel
  • Each modifier has fully independent settings: width, segments, profile, miter, normals — everything
  • Groups with individual modifiers are completely isolated from each other
  • Disabling the toggle removes the modifier cleanly

Modifier Manager Improvements

  • The panel now shows a Global Bevel section (shared by all groups without individual modifiers) and separate sections for each bevel group
  • All Bevel modifier properties are now exposed in the UI, including:
    • Custom profile curves
    • Miter inner/outer settings
    • Face strength mode
    • Material offset
    • Intersection method
    • Edit mode & On Cage visibility toggles

Bug Fixes

  • Fixed crash (EXCEPTION_ACCESS_VIOLATION) when toggling edit mode with color overlay enabled — stale BMesh reference stored in overlay cache caused use-after-free during draw callback
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Details
Sales 10+
Rating
2 ratings
Published 8 months ago
Blender Version 4.2 - 5.0
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL