Stylized Hercules-Inspired Lion-Pelt Warrior Rigged Character
Stylized Hercules Inspired — 3D Character Documentation
Included Files
stylized heraculs.blend— Native Blender source with Auto-Rig Pro rig.stylized heraculs inspired.fbx— FBX 7.4 with skeleton andrig_fistanimation.stylized heraculs inspired.glb— glTF 2.0 with 654-joint rig, animation, shape keys, and embedded textures.stylized heraculs inspired.obj+.mtl— Static mesh with UVs and material references.textures.zip— 16 PNG texture maps.
Formats
| Format | Details |
|---|---|
| BLEND | Native Blender 4.5.5 LTS source with live Auto-Rig Pro rig. |
| FBX | Binary FBX 7.4 with 654-joint skeleton and rig_fist animation. |
| GLB | glTF 2.0 with 654-joint skin, shape keys, animation, materials, and embedded textures. |
| OBJ + MTL | Static geometry, UVs, and 6 material assignments. No rig or animation. |
Materials & Textures
6 PBR materials
16 texture maps
Main maps include Base Color and Normal.
Cloth and shield also include Metallic and Roughness maps.
Texture sizes: 1024×1024 and 2048×2048.
No dedicated AO, Height/Displacement, Emission, or Opacity maps.
Normal maps are labeled OpenGL.
Rig
Rig system: Auto-Rig Pro
Character armature:
herculs rig_rig654 exported joints
Includes IK/FK controls, deform bones, body controls, and facial-related controls.
OBJ does not contain rig data.
Note: The Auto-Rig Pro addon itself is not included. The rig produced by it is included in the model files.
Bones
The 654-joint exported skeleton includes:
c_control bones_ikand_fkbone variants_bdeform bonesRoot, leg, foot, toe, and facial-related controls
Animation
One animation is included:
Action:
rig_fistPresent in both FBX and GLB
Approximately 10 frames
Baked animation data is included.
No additional animation clips were found.
Shape Keys
Three named morph targets are verified across two meshes:
left eyeKey 1Key 2
The exact deformation purpose of the two Key targets is not identified from their names alone.
UV & Geometry
GLB
22,049 vertices
32,051 triangles
14 mesh primitives
One UV channel (
TEXCOORD_0)
OBJ
17,405 vertices
16,690 faces
13,563 UV coordinates
12 named objects
No explicit LOD meshes were identified.
Dimensions & Scale
OBJ bounding box:
Width: 1.336 units
Height: 1.727 units
Depth: 1.429 units
Real-world unit scale was not explicitly confirmed in the supplied export files.
Object Structure
The model includes the stylized warrior character with:
Body and facial meshes
Lion-pelt cloak
Shield
Weapon
Clothing and accessories
Teeth, tongue, and eyes
The GLB also contains Auto-Rig Pro control/helper objects.
Customization
You can customize:
Character pose through the Auto-Rig Pro rig.
Facial shapes through the included shape keys.
Materials and texture maps.
The included
rig_fistanimation.Character colors and surface appearance.
Import Workflow
BLEND: Open directly in Blender 4.5.5 LTS.
FBX: Import through the FBX importer and enable animation import if required.
OBJ: Keep the .obj and .mtl together and extract textures.zip for external texture references.
GLB: Import as glTF 2.0. Textures are embedded inside the file.
Engine Workflow
FBX and GLB provide the main options for use outside Blender. Unity, Unreal Engine, Godot, and other applications may require their normal import, material, scale, and rig-retargeting setup.
Engine-specific performance and retargeting were not tested.
Troubleshooting
Textures missing: Extract textures.zip and relink the texture folder when using OBJ or Blender.
OBJ has no rig: This is expected. OBJ is a static geometry format.
Animation missing: Make sure animation import is enabled. The only supplied action is rig_fist.
Rig tools unavailable: The Auto-Rig Pro addon itself is not included; only the generated rig is supplied.
Scale appears incorrect: Check the target application's import scale because real-world units were not explicitly confirmed.
Quick Start
Open
stylized heraculs.blendin Blender 4.5.5 LTS.Check the texture paths.
Select
herculs rig_rigand enter Pose Mode.Open the
rig_fistaction to preview the included animation.Adjust materials, shape keys, or poses as needed.
Export to FBX or GLB for external use.
Compatibility
Blender source included.
FBX 7.4.
glTF 2.0 GLB.
Wavefront OBJ + MTL.
Specific Unity, Unreal, Godot, or other application versions were not directly tested.
Known Limitations
Only one animation,
rig_fist, is included.Auto-Rig Pro addon is not included.
OBJ contains no rig, animation, or shape keys.
No dedicated AO, Height, Emission, or Opacity maps.
Real-world scale was not explicitly confirmed.
No dedicated engine-specific files are included.
Important Notes
This is a Hercules-inspired stylized warrior character featuring a lion-pelt cloak, shield, and weapon. The model is a generic inspired design and is not presented as an official or licensed representation of any specific film, game, studio, or brand.
All technical specifications above are based on the supplied files. Unverified details have not been presented as confirmed features.