Stylized Hercules-Inspired Lion-Pelt Warrior Rigged Character

Salman Animator in Fantasy & Fiction


Stylized Hercules Inspired — 3D Character Documentation

Included Files

  • stylized heraculs.blend — Native Blender source with Auto-Rig Pro rig.

  • stylized heraculs inspired.fbx — FBX 7.4 with skeleton and rig_fist animation.

  • stylized heraculs inspired.glb — glTF 2.0 with 654-joint rig, animation, shape keys, and embedded textures.

  • stylized heraculs inspired.obj + .mtl — Static mesh with UVs and material references.

  • textures.zip — 16 PNG texture maps.

Formats

Format Details
BLEND Native Blender 4.5.5 LTS source with live Auto-Rig Pro rig.
FBX Binary FBX 7.4 with 654-joint skeleton and rig_fist animation.
GLB glTF 2.0 with 654-joint skin, shape keys, animation, materials, and embedded textures.
OBJ + MTL Static geometry, UVs, and 6 material assignments. No rig or animation.

Materials & Textures

  • 6 PBR materials

  • 16 texture maps

  • Main maps include Base Color and Normal.

  • Cloth and shield also include Metallic and Roughness maps.

  • Texture sizes: 1024×1024 and 2048×2048.

  • No dedicated AO, Height/Displacement, Emission, or Opacity maps.

  • Normal maps are labeled OpenGL.

Rig

  • Rig system: Auto-Rig Pro

  • Character armature: herculs rig_rig

  • 654 exported joints

  • Includes IK/FK controls, deform bones, body controls, and facial-related controls.

  • OBJ does not contain rig data.

Note: The Auto-Rig Pro addon itself is not included. The rig produced by it is included in the model files.

Bones

The 654-joint exported skeleton includes:

  • c_ control bones

  • _ik and _fk bone variants

  • _b deform bones

  • Root, leg, foot, toe, and facial-related controls

Animation

One animation is included:

  • Action: rig_fist

  • Present in both FBX and GLB

  • Approximately 10 frames

  • Baked animation data is included.

No additional animation clips were found.

Shape Keys

Three named morph targets are verified across two meshes:

  • left eye

  • Key 1

  • Key 2

The exact deformation purpose of the two Key targets is not identified from their names alone.

UV & Geometry

GLB

  • 22,049 vertices

  • 32,051 triangles

  • 14 mesh primitives

  • One UV channel (TEXCOORD_0)

OBJ

  • 17,405 vertices

  • 16,690 faces

  • 13,563 UV coordinates

  • 12 named objects

No explicit LOD meshes were identified.

Dimensions & Scale

OBJ bounding box:

  • Width: 1.336 units

  • Height: 1.727 units

  • Depth: 1.429 units

Real-world unit scale was not explicitly confirmed in the supplied export files.

Object Structure

The model includes the stylized warrior character with:

  • Body and facial meshes

  • Lion-pelt cloak

  • Shield

  • Weapon

  • Clothing and accessories

  • Teeth, tongue, and eyes

The GLB also contains Auto-Rig Pro control/helper objects.

Customization

You can customize:

  • Character pose through the Auto-Rig Pro rig.

  • Facial shapes through the included shape keys.

  • Materials and texture maps.

  • The included rig_fist animation.

  • Character colors and surface appearance.

Import Workflow

BLEND: Open directly in Blender 4.5.5 LTS.

FBX: Import through the FBX importer and enable animation import if required.

OBJ: Keep the .obj and .mtl together and extract textures.zip for external texture references.

GLB: Import as glTF 2.0. Textures are embedded inside the file.

Engine Workflow

FBX and GLB provide the main options for use outside Blender. Unity, Unreal Engine, Godot, and other applications may require their normal import, material, scale, and rig-retargeting setup.

Engine-specific performance and retargeting were not tested.

Troubleshooting

Textures missing: Extract textures.zip and relink the texture folder when using OBJ or Blender.

OBJ has no rig: This is expected. OBJ is a static geometry format.

Animation missing: Make sure animation import is enabled. The only supplied action is rig_fist.

Rig tools unavailable: The Auto-Rig Pro addon itself is not included; only the generated rig is supplied.

Scale appears incorrect: Check the target application's import scale because real-world units were not explicitly confirmed.

Quick Start

  1. Open stylized heraculs.blend in Blender 4.5.5 LTS.

  2. Check the texture paths.

  3. Select herculs rig_rig and enter Pose Mode.

  4. Open the rig_fist action to preview the included animation.

  5. Adjust materials, shape keys, or poses as needed.

  6. Export to FBX or GLB for external use.

Compatibility

  • Blender source included.

  • FBX 7.4.

  • glTF 2.0 GLB.

  • Wavefront OBJ + MTL.

  • Specific Unity, Unreal, Godot, or other application versions were not directly tested.

Known Limitations

  • Only one animation, rig_fist, is included.

  • Auto-Rig Pro addon is not included.

  • OBJ contains no rig, animation, or shape keys.

  • No dedicated AO, Height, Emission, or Opacity maps.

  • Real-world scale was not explicitly confirmed.

  • No dedicated engine-specific files are included.

Important Notes

This is a Hercules-inspired stylized warrior character featuring a lion-pelt cloak, shield, and weapon. The model is a generic inspired design and is not presented as an official or licensed representation of any specific film, game, studio, or brand.

All technical specifications above are based on the supplied files. Unverified details have not been presented as confirmed features.

$4

Have questions about this product?
Login to message

Details
Published 17 days ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free