Synctools Pro For Zbrush
SyncTools for ZBrush
🌍 Multi-DCC Platform Support
The SyncTools series extends support to major digital content creation software, including:
✅ SyncTools for Maya (Released)
✅ SyncTools for 3ds Max (Released)
✅ SyncTools for Houdini (Released)
✅ SyncTools for Cinema 4D (Released)
✅ SyncTools for Rhino (Released)
✅ SyncTools for Marvelous Designer (Released)
✅SyncTools for Unreal Engine (Released)
✅ SyncTools for Substance Painter (Released)
🛠 SyncTools for Unity (In Development)
✅ SyncTools for Zbrush (Released)
All plugins utilize a unified data exchange protocol, enabling lossless asset conversion across platforms and true multi-software collaborative workflows.
ZBrush Support
Recommended Configuration:
-
Recommended Version: ZBrush 2023 (or higher)
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Minimum Compatible Version: ZBrush 2022
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Supported Operating Systems: Windows (64-bit), macOS (64-bit)
Features
SyncTools for ZBrush supports bi-directional import/export for the following 3D resource types:
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3D Model Geometry
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Subtool Structure
-
FBX Format Data Transfer
The plugin synchronizes resources using Copy and Paste operations, significantly simplifying workflows across multiple ZBrush windows or projects.
Installation Guide

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Copy the following files into the ZBrush installation directory under
ZStartup/ZPlugs64/SyncTools/(create the folder if it does not exist): -
Restart ZBrush, and the plugin will automatically load.
How to Use

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Open Plugin Panel:
Alt + Shift + P
Key Shortcuts:
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Copy (Copy): Copies the currently selected Subtool geometry
Shortcut:Alt + Shift + C -
Paste (Paste): Pastes the geometry into the current ZBrush scene
Shortcut:Alt + Shift + V
Notes
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The plugin automatically creates temporary files in the background for data exchange.
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Ensure sufficient disk space (recommended at least 500MB).
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Always save your work before using the plugin to avoid unexpected data loss.
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Copy must be performed before pasting.
Common Issues & Solutions
Plugin Panel Not Displaying
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Ensure the plugin files are correctly placed in the
ZPlugs64/SyncToolsdirectory. -
Check your ZBrush version (minimum required: 2023).
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Restart ZBrush completely.
Copy Failures
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Ensure a Subtool is selected for copying.
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Check that there is sufficient disk space.
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Ensure Subtool names do not contain special characters (* ? / \ | " < > :).
Paste Failures
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Ensure a copy operation has been performed first.
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Check if the message "Buffer is empty!" appears on the interface.
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Verify that temporary files exist in the specified system path.
Data Compatibility
Supported Data Types:
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✔ Fully Supported:
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Basic geometry mesh
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Subtool structure
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FBX format data
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Vertex positions and topology
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-
⚠ Partially Supported:
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UV mapping data
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Polygon group information (PolyGroups)
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Vertex color data (Polypaint)
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-
✖ Not Supported:
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ZBrush materials
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Polygon group shading
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Brush strokes
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Layer information
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Dynamic Subdivision settings
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Important Notes
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Data Format: Standard FBX format is used for data transfer, ensuring broad compatibility.
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Temporary File Management: The plugin automatically creates and deletes temporary exchange files—no manual intervention required.
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Naming Convention: Avoid using special characters in filenames to prevent copy/paste failures.
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System Requirements: The plugin only supports 64-bit operating system environments.
Conclusion
SyncTools for ZBrush provides a simple and efficient way to quickly transfer 3D model data between different ZBrush instances or projects. With a one-click copy-and-paste process, it significantly enhances the convenience and productivity of multi-window and cross-project workflows.
This plugin follows the GPL open-source license and will continue to be updated and optimized. If you encounter any issues or have feature suggestions, please feel free to contact us!
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