Tidebone Roof & PV – Procedural Roof Generator With Solar Layout

Tidebone Studio in Procedural Generators


Requirements

  • Blender 4.2 LTS or newer. Tested headless on 4.2.23 LTS, 4.5.14 LTS and 5.2.1 LTS (31 parameter cases, identical vertex/face counts in all three versions).
  • No add-ons, no Python, no image textures. Full documentation in README.md inside the package.

Installation

Edit > Preferences > File Paths > Asset Libraries → + → choose the folder with tidebone_roof_pv.blend. Or File > Append → NodeTree → Tidebone Roof & PV.

Quick start

  1. Add a plane and scale it to the house footprint, then add the Tidebone Roof & PV modifier. Empty mesh? Use Width / Depth.
  2. Panels: General (form, ridge direction), Roof (pitch, overhangs, walls), Covering (tile type/colour, stagger, caps, detail, seed), Gutter and Downpipe, Dormers, Photovoltaics, L-Wing, Output (Realize), Materials.
  3. Solar: tick PV Enable and choose the side. Read PV Module Count / PV Power kWp / PV Area / Tile Count from the group outputs or the pv_module_count attribute (Spreadsheet > Instances).
  4. Real time: leave Realize off (tiles stay instances) and lower Detail. Export: turn Realize on, then apply the modifier.

Included

tidebone_roof_pv.blend (asset, helper groups, materials), asset catalog, render-ready demo scene, README, license (1 seat).

$15

Have questions about this product?
Login to message

Details
Dev Fund Contributor
Published about 5 hours ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free