UniV Pro V4.0 - Over 100 UV Operators

Oxicid in Modeling


Blender Addon for UV Editor which aims to cover all sorts of operators for working with UV

Constraints System — assign horizontal or vertical constraints to the edges, and then unwrap the islands to create straight UV islands.


Align Edge by Angle - align edges by angle in Island mode.


Rectify - Align selected UV 4 or 2 point to rectangular distribution


Quick Snap - allows you to transform an island or geometry elements by Vertex, Edge Center and Face Center. There are two methods of calling the operator via the keys:

  • V - quick start, the nearest transformation element is selected immediately
  • Alt+V - here you can safely select the necessary element and change the modes to Island or Element mode



Stack - overlap islands with similar geometry


Select Similar



Weld - [W] connects selected vertices by common vertexes, if there is nothing to connect, it works as Stitch 


  • Alt+Weld Button - connect by distance

   


Stitch - [Shift+W] connects islands to each other, preserving the islands' proportions. When called via keymap with sync enabled, the target island becomes the closest.

  • Alt - finds all common island edges that have at least one face selected, and connects through them.



Unwrap - differs from the built-in operator in that it unwrap inplace.



Relax - combination of minimize stretch and unwrap borders.

Cut - [C] - sets mark seams by border selection and at the same time expands the island

Quadrify - [E] align selected UV to rectangular distribution



Straight - [Shift+E] straighten selected edge-chain and relax the rest of the UV Island


Adjust & Normalize - sets a uniform texel.



Sort - sorts islands, also aligns for more compactness.

Distribute - similar to Sort, but the goal is to arrange the islands evenly according to the original position

Crop - proportional tile filling

Fill - it is similar in everything with Crop, but without preserving the proportions

Orient - orients islands along the axes, maximally filling the area according to the boundbox. In a 3D viewport, it .

Orient3D - orients islands according to world coordinates.

Align - straightens, moves islands or vertices, places a 2D cursor on bound boxes, etc.

Random - randomly transforms islands to break down repetitive patterns.

Linked - [Ctrl+Shift+Mouse Scroll] - Select Linked

Cursor - Select by Cursor

Border - Select border edges

Border by Angle - Select border edges by angle from 2D

Inner - Select inner edges by mark sharps, angle

Square - Select square, horizontal or vertical island

SyncUVToggle - [~] toggle sync mode with element selection preserve

SplitUVToggle - [Shift+T] open, close, toggle UV or 3D View area


  • $40
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  • $200
$40

Support Period Included

Includes 12 months of

  • Support from Oxicid
  • Product updates

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Sales 100+
Rating
3 ratings
Published about 2 years ago
Blender Version 3.2 - 5.2
Extension Type Add-on
License GPL