Voxel Heat Diffuse Skinning

Mesh Online in Addons


Item Rating

This item has an average rating of 5 from 77 ratings by the community.

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  • shark
    over 8 years ago

    I purchased this add-on with the recommendation of the developer of AUTO-RIG PRO.

    The two add-ons seem to work well together.

    It is very easy to use, so anyone can solve difficult problems easily. Thank you for your efforts.

    • Mesh Online

      over 8 years ago

      The developer of Auto-Rig Pro had helped me a lot to test 'Surface Heat Diffuse Skinning' add-on, without him, I could not release the add-on in such a short time.

  • Phil Stopford
    over 8 years ago

    I've been using this in combination with Auto Rig Pro set-ups and it really does make a huge improvement on the default weighting from blender. Greatly appreciated.

    • Mesh Online

      over 8 years ago

      Thanks!

  • papasmurf7777
    almost 9 years ago

    Awesome addon <3
    work as described!

    • Mesh Online

      over 8 years ago

      You can select multiples meshes and skin them to the same armature now, enjoy the new feature, cheers!

  • spec24
    almost 9 years ago

    Outstanding! You saved me a ton of work!!

    • Mesh Online

      almost 9 years ago

      I'm glad you like it.

  • biblesinger
    almost 9 years ago

    This addon deserves six stars! It saved me from spending even more time on an extremely complicated mesh blenders default auto skinner couldn't tackle.

    • Mesh Online

      almost 9 years ago

      My pleasure, thank you.

  • nateordie
    almost 9 years ago

    I was always getting the "Bone heat weighting Failed" when trying to use a Rigify Armature. This add on fixed that issue for me. Now I can focus on animating instead of trying to fix 'non manifold geometry'. Thank you!

    • Mesh Online

      almost 9 years ago

      Thanks!

  • Warren Reed
    about 9 years ago

    I am making a feature animation, with close to a hundred characters, most made in Fuse or Makehuman, with the exception of the three main characters. Fixing the weight painting on them is a headache with one character and imperfect. I just tried this out on two of them and I felt the weight of hours and hours of work fixing all of them fall right off my shoulders. I think you may have saved my life with this add on. Of all the add ons I've bought, for what I'm doing and how it's helping me, this is NUMBER ONE! thanks!!!

    • Mesh Online

      about 9 years ago

      I'm glad to hear it useful for you!

  • CG-Lion
    about 9 years ago

    Works great! achieves far better initials skin weights that the built-in method.

    • Mesh Online

      about 9 years ago

      Thanks!

  • Artell
    about 9 years ago

    Excellent work, thanks!

    • Mesh Online

      about 9 years ago

      Thanks!

  • AreaDeinal3D
    over 2 years ago

    The voxel heat skinner is virtually flawless, it took a while to figure out the exact ins-and-outs of clothes, but it's great.

    Corrective Smooth Baking on the other hand is, while extremely convenient, has a tendency to grab data from the opposite side of the mesh, and ignore symmetry when baking, resulting in bones sometimes influencing spots on the mesh they shouldn't, or assymmetrical deformations. Still, running it on the highest quality costs nothing, and it's incredibly fast, so it's still better than the usual by-hand adjustments.

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Details
Blender Extension Compatible Yes
Sales 13100+
Rating
77 ratings
Dev Fund Contributor
Published about 9 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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