Mesh Online
over 8 years ago
The developer of Auto-Rig Pro had helped me a lot to test 'Surface Heat Diffuse Skinning' add-on, without him, I could not release the add-on in such a short time.
This item has an average rating of 5 from 77 ratings by the community.
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I purchased this add-on with the recommendation of the developer of AUTO-RIG PRO.
The two add-ons seem to work well together.
It is very easy to use, so anyone can solve difficult problems easily. Thank you for your efforts.
Mesh Online
over 8 years ago
The developer of Auto-Rig Pro had helped me a lot to test 'Surface Heat Diffuse Skinning' add-on, without him, I could not release the add-on in such a short time.
I've been using this in combination with Auto Rig Pro set-ups and it really does make a huge improvement on the default weighting from blender. Greatly appreciated.
Mesh Online
over 8 years ago
Thanks!
Awesome addon <3
work as described!
Mesh Online
over 8 years ago
You can select multiples meshes and skin them to the same armature now, enjoy the new feature, cheers!
Outstanding! You saved me a ton of work!!
Mesh Online
almost 9 years ago
I'm glad you like it.
This addon deserves six stars! It saved me from spending even more time on an extremely complicated mesh blenders default auto skinner couldn't tackle.
Mesh Online
almost 9 years ago
My pleasure, thank you.
I was always getting the "Bone heat weighting Failed" when trying to use a Rigify Armature. This add on fixed that issue for me. Now I can focus on animating instead of trying to fix 'non manifold geometry'. Thank you!
Mesh Online
almost 9 years ago
Thanks!
I am making a feature animation, with close to a hundred characters, most made in Fuse or Makehuman, with the exception of the three main characters. Fixing the weight painting on them is a headache with one character and imperfect. I just tried this out on two of them and I felt the weight of hours and hours of work fixing all of them fall right off my shoulders. I think you may have saved my life with this add on. Of all the add ons I've bought, for what I'm doing and how it's helping me, this is NUMBER ONE! thanks!!!
Mesh Online
about 9 years ago
I'm glad to hear it useful for you!
Works great! achieves far better initials skin weights that the built-in method.
Mesh Online
about 9 years ago
Thanks!
Excellent work, thanks!
Mesh Online
about 9 years ago
Thanks!
The voxel heat skinner is virtually flawless, it took a while to figure out the exact ins-and-outs of clothes, but it's great.
Corrective Smooth Baking on the other hand is, while extremely convenient, has a tendency to grab data from the opposite side of the mesh, and ignore symmetry when baking, resulting in bones sometimes influencing spots on the mesh they shouldn't, or assymmetrical deformations. Still, running it on the highest quality costs nothing, and it's incredibly fast, so it's still better than the usual by-hand adjustments.
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| Blender Extension Compatible | Yes |
| Sales | 13100+ |
| Rating |
77 ratings
|
| Dev Fund Contributor | |
| Published | about 9 years ago |
| Blender Version | 3.6 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Cycles, Eevee |
| License | GPL |
animation loveblender armature bone weight painting skinning deform