Mesh Online
about 8 years ago
Thank you, the default settings is suitable for most 3d models, but you need to adjust 'Voxel Resolution' for some 3d models, usually you don't need to change other parameters.
This item has an average rating of 5 from 77 ratings by the community.
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Great tool! Works almost flawlessly, took time to iron out settings that work but after that it saves a ton of time manually weight painting. My only request would be to add something like a "ignore selected bones" option so you can do do single armatures but only for certain bones. In my case I have a use where I have a character with long hair and I'm planning to use spring scripts for real time hair in a game, and I want to bake just the hair bones into the hair mesh, and only the body bones into the body mesh, but right now there's no way to exclude bones. The only work around currently is to split it into 2 armatures, bake them separately and then join the armatures again.
I am sure this will be a useful add-on, but needs better documentation. As of this writing, there is too little info on the settings, so a novice user like myself must spend time experimenting with settings.
Mesh Online
about 8 years ago
Thank you, the default settings is suitable for most 3d models, but you need to adjust 'Voxel Resolution' for some 3d models, usually you don't need to change other parameters.
Nice addon ! The only down side for me is that unlike in maya you cannot select multiples meshes and skin them to the same armature. You are oblige to join them and then un-join them, a process that can take times with characters that have a lots of accessories :p
Mesh Online
about 9 years ago
Thanks!
right now when i used this addon my character clipped through my clothing alot when i moved him in various poses albeit he was in a a pose but the legs also did not sure if the devolper will get back to me i did email them so we shall see this review is subject to change hopefully the developer shoots me a email back not saying its a bad addon clearly it works for alot of people
Mesh Online
over 2 years ago
Hello Trunks, Please click the 'Ask a Question' button from this page, maybe I have missed your e-mail.
Unpredictable results. Stopps processing without reason (while selecting the vertexs for the hand and "protect selected vertex weight" => in both "head diffuse skinning" modes (blender version 4.2 and 4.0). It is almost impossible to define a workflow with this add-on.
I've been trying to make use of this addon for two years now and for whatever reason it just has not worked for me ever since I switched from my laptop to my desktop the addon has basically refused to work. Every new update I try upgrading to the latest version but I keep running into the same error and no matter what I do, be it restarting Blender, running Blender as an administrator, or even uninstalling Blender and then reinstalling it nothing works. This latest attempt at upgrading didn't show the error but doesn't even bother skinning my model. It's obvious that a lot more people are having a much better time using this addon but this constant strain of trial and error kinda broke me.
Mesh Online
over 2 years ago
Hi Marco, Please contact me, describe the issue in more details.
Not a good addon, didn't solve any of my mixed-up weight issues. Complete waste of hard-earned money. Don't buy this!
Mesh Online
11 months ago
Hi Paula, you can request a refund if you find that this add-on can't solve your problem.
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| Blender Extension Compatible | Yes |
| Sales | 13100+ |
| Rating |
77 ratings
|
| Dev Fund Contributor | |
| Published | about 9 years ago |
| Blender Version | 3.6 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Cycles, Eevee |
| License | GPL |
weight painting armature bone loveblender skinning deform animation