ZCULPT / OUTLIER LABS
ZBRUSH-INSPIRED SCULPTING. INSIDE BLENDER.
Sculpt the way
you know.
Stay in Blender.
Bring a ZBrush-inspired sculpting workflow to Blender.
Familiar gestures. Native Blender tools.
Familiar gestures · Native Blender engine · Pen or mouse
Less friction between your hand and the sculpt.
Zculpt brings ZBrush-style navigation, masking, sculpt brushes and Transpose controls into Blender. Move from shaping a silhouette to building new pieces, drawing topology and projecting detail, with your tools close at hand.
If you sculpt in ZBrush, bring that muscle memory into Blender with familiar navigation, masking and brush controls. Keep your attention on form, proportion and character.

Sculpted in Blender with Zculpt. The native viewport, with sculpting controls and Subtools within reach.
The gestures you reach for. Right where you expect them.
Shift Smooth Ctrl Mask Alt Invert Space Radius B Brushes X Symmetry
01 / MASK & SELECT
Decide what moves.
Protect an area, isolate a form and keep sculpting. Use box and lasso tools for masking and selection. If you use ZBrush Polygroups, Zculpt’s groups serve a familiar purpose, built on Blender’s Face Sets.

Mask, unmask and isolate without losing sight of the shape.
02 / TRANSPOSE
Push the silhouette.
Find the character.
Move, rotate and scale parts of your sculpt with an interactive ZBrush-style Transpose gizmo. Use Radius Blur to soften a mask’s edge and create a gradual transition into the surrounding form.

A softer mask. A smoother transition when you reshape.
03 / EXTRACT
A mask becomes
a new piece.
Turn a masked area into separate geometry with a workflow inspired by ZBrush Extract. Adjust the thickness, preview the result and accept it as a new Subtool, ready to sculpt into clothing, armor or another part of your character.

From the surface you already have to the next piece you need.
04 / RETOPO BRUSH
Draw retopology over your sculpt.
Build low-poly retopology directly over your sculpt with pen or mouse. Shift-drag to lay down a quad on the reference Subtool below: preview it as you draw, release to confirm or press Esc to cancel.

Place the topology yourself, one quad at a time.
05 / PROJECT & MULTIRES
New topology.
Bring the detail with you.
If you use ZBrush SubTool Project, the goal will feel familiar: transfer shape and sculpted detail from the reference Subtool onto your working mesh. Choose the current Multires level or all levels, set the projection distance and direction, and review the estimated face count and memory before you commit.

Retopologize, subdivide and project within Blender’s native Multires workflow.
06 / BRUSHES & ZPANELS
Reach for the brush.
Keep your rhythm.
Find native Blender sculpt brushes in a searchable island, with recently used brushes in Quick Pick. Keep sculpting controls in the left ZT-Panel and manage Tools and Subtools in the right ZN-Panel: Zculpt’s ZPanels replace Blender’s T-Panel and N-Panel.

Brushes, radius, masking, groups and topology controls organized around sculpting.
07 / ZREF
Keep inspiration in view.
Arrange reference images beside your sculpt in an expandable panel. Scale, flip and rotate them as you work, and choose whether new references are copied to a folder or embedded in your .blend file.

Look, compare, sculpt. Your references stay beside the work.
08 / HAIR BRUSH
Shape the hair.
Keep every guide.
Draw editable Bézier hair guides, shape each curve with its nodes and handles, then use the Comb and Smooth hair grooming brushes to refine the hairstyle. Like Blender’s curves with a custom bevel, each guide can carry its own extrusion section.
Switch to GN Hair to grow strands around those guides with Blender’s native Geometry Nodes hair tools. Adjust strand count, root-to-tip spread and thickness in the ZN-Panel. The strands follow as you edit, so you can refine the flow without losing your original controls.

From a single editable curve to a flowing lock of hair. Original sections and generated strands can be shown separately or together.
09 / WIRE DOLL BRUSH
Build the pose.
Then sculpt the character.
Build a sculpting base from connected, adjustable segments. Grow branches, move the nodes and change their thickness to find the proportions and pose, with a workflow comparable to ZBrush’s ZSpheres or Blender’s Skin modifier.
Use Mirror X/Y/Z for paired edits, or turn it off to pose each side independently. Save reusable shapes as presets, then choose Make Sculpt Mesh to create a separate mesh ready for sculpting. Your editable Wire Doll stays available for the next variation.

Block out the silhouette with editable controls, then turn the volume into a sculpting base.
FAMILIAR WORKFLOW. NATIVE FOUNDATION.
Sculpt, remesh and refine.
Stay in Blender.
Zculpt organizes the experience around Blender’s own sculpting engine, meshes and modifiers. Your scene stays a Blender scene and your files stay .blend files. Use Voxel Remesh to rebuild sculpt topology, or choose Smooth, Sharp and Blocks remesh modes. Dyntopo changes topology locally while sculpting; Multires keeps subdivision levels. Each native Blender tool has its own capabilities and limits.
BEFORE YOU START
Your setup. Your support.
- Blender 5.2 LTS or later. Built and tested against Blender 5.2.1.
- Windows or Linux. macOS is not yet tested.
- Mouse supported. Pen tablet recommended.
- No external dependencies. No other sculpting application required.
12 months of support & updates
Your purchase includes support and access to new versions released during your active support period.
TRADEMARK NOTICE
Zculpt is an independent Blender add-on by Outlier Labs and is not affiliated with, sponsored by, or endorsed by Maxon. ZBrush® is a registered trademark of Maxon Computer, Inc. References to ZBrush are for workflow inspiration and feature comparison only.