Oliver Post
over 5 years ago
Thanks for the review Robert! We're very happy to hear you like it and that you find it easy to use!
This item has an average rating of 4 from 137 ratings by the community.
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Excellent addon, like any other addon by Oliver. (This time he teamed up). Good things: Easy to follow workflow, good UI, good assets. And also very important: all plausible values, meaning you can't go wrong. Skin shader is awesome, all fits right in any HDRI right out of the box. Workflow is of a seamless user experience.
Oliver Post
over 5 years ago
Thanks for the review Robert! We're very happy to hear you like it and that you find it easy to use!
Hello, it's a real shame that there is no compatibility with the blender 5.0 version:( When will this be the case? Thank you very much
Oliver Post
8 months ago
Hey Nathy, the add-on should be fully compatible with Blender 5.0. In case you are facing any specific issues, please send me a DM
Very good body and face customization. Exceptionally smooth user interface and good documentation. Very good-looking faces and PG bodies. The sorely lacking part is clothing, as the selection is fairly small and the garment quality is mediocre at best.
Oliver Post
about 2 years ago
Thank you for the review and the feedback, Samuli! We understand the wish for more clothing, in the meantime there’s also the possibility to create 3rd party clothing packs using the add-on
It is like MetaHumans without the weight. The texturing around skin and eyes is amazing. Very easy to produce really good looking people. The body mesh provided can be cut up and made into clothes. Not convinced about the rig. But it is useful for posing the mesh for other rigging systems.
Oliver Post
over 3 years ago
Thanks for the review, Stephen! We're glad to hear you like the add-on!
It's an amazing tool with realistic results, especially textures. I'd love if improved rigging could be worked on next updates. Especially on bending bones, hands and knees the result is very distorted-unrealistic.
Oliver Post
almost 4 years ago
Thanks for the review, Selene! Also, thanks for the feedback on the bone deformation, we will take a look at these.
What this addon does it does excellently. This is more a solution for filling out backgrounds or quickly getting an actor for your scene than it is a replacement for the character creation process. Hoping to see the pose and clothing libraries expanded on, but I've generally been able to get what I'm looking for. Recommended for anyone who frequently places generic characters in their scenes, but again, NOT a replacement for something like Reallusion's Character Creator. Good work by the devs!
Oliver Post
almost 4 years ago
Thanks for taking the time to write a review, Jack! For our next update we are specifically working on new ways to change the humans for even more variation and to make individual characters even more different looking.
Great add on with simple controls, the best human maker for blender IMHO.
However, it still lacks some features that would make it truly outstanding. An example of this is custom hair; currently the available hair styles can be customized, but you cannot, for example, make long hair (say down to the waist) - you can just slightly vary the existing styles.
As a result, I look forward to the future of this add-on but I think its not quite at 5 stars yet. Maybe version 4?
Speaking of, I haven't been able to find a road map for the add-on, but it would be nice to see what is planned for future versions, the dev seems pretty responsive.
Oliver Post
over 4 years ago
Hey M, thanks for your review! Glad to hear you like the add-on! As for changing hair, the hairstyles we use are default Blender hairstyles so using Blender's hair options you can change them any way you like (including length with the length brush).
We indeed currently don't have a roadmap, since we want to be able to flexibly adapt to what the users want to see and what we think is needed at the moment. We did however already announce we are working on hair cards generation and API enhancements at the moment.
Customizing option is the most important for the Human Face. Blending, moving and sculpting options are welcome if you can do it. The slider itself not enough to adjust the way we want it. The other soft wares can do these options but I prefer to have it in Blender.
Oliver Post
over 4 years ago
Thanks for your review, Win Maw! If you wish to push the face sliders further, you can enable 'Experimental mode' for that human by pressing the ghost icon in the top right. This allows the slider to go from -200% to 200% instead of the regular -100% to 100%
Really great addon, I appreciate you guys making this. However, I have one suggestion, that being to add the ability to decrease the detail levels of the humans. This addon is great for creating photo-realistic humans and rendering stuff in blender but I feel like the use cases could go way up if you were able to decrease some of the detail. For example, in real time video game there will never really be a need for that much detail unless somebody is willing to melt their computer. Overall great addon and I'm excited to see further updates.
Oliver Post
almost 5 years ago
Thanks for the review and the feedback, Angus!
We did some tests with lower levels of detail recently and found the performance increase inside Blender negligible and not worth the sacrifice of detail, shading and UV quality. However, for use outside Blender I can totally understand the wish for LODs, so we are definitely keeping it on the table as an option.
This is really good tool but is not really as useful as I hoped. Great looking humans! However a few more hair styles would be good - like "short back and sides" style for caucasion males - see very film from 1920 to 1960 - with option to "shaggify" it into the 70's. (there are similar styles but you don't seem to be able to get it right with the settings - I will have to learn to customise). However the biggest let down for me was the fact that almost all clothing is incredibly skin tight. This immediately makes every human look unrealistic - for anything other than a group of dance performers! I can unserstand that the armature weighting for baggier clothes might be more complex to get right - but perhaps just make it clear that the wieghting may need more manual adjustment, the baggier the fit?
I wanted a character in a short sleeved shirt and thought I could easily cut the arms off the long sleeved shirt - but of course the whole arm dissappears so I might have tried grafting the shirt onto another body - but the shirt was too tight in the first place - so I'll have to do it manually. So I'm not sure if I'll get much use out of this until the libraries expand quite a bit... but i've only played with this tool for a few hours, so only time will tell.
Oliver Post
almost 5 years ago
Thanks for the feedback, Brihgl!
We are currently not planning on adding hairstyles from other eras, as our main focus is on contemporary humans.
As for most of our clothing being slim fit, this is mainly because we want to support a large range of body proportions and for baggier clothes to work with this one would need to add a layer of cloth simulation on top, which would slow the process down a lot (for example a baggy hoodie might be very baggy on a skinny person, but more tight on a bigger person).
As for the arm disappearing underneath clothing, this is just a mask. You can remove the mask modifier from the modifier list and the arm will be back again.
Let me know if you have any further questions!
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| Sales | 16900+ |
| Rating |
137 ratings
|
| Dev Fund Contributor | |
| Published | over 5 years ago |
| Blender Version | 3.6 - 5.2 |
| Extension Type | N/A |
| Render Engine Used | Cycles, Eevee |
| Misc Data | Rigged |
| License | GPL |