Oliver Post
almost 5 years ago
Hey Nathan, sorry to hear that you are experiencing a crashing issue. I've replied to your email, so I can help finding a solution to this issue you are experiencing!
This item has an average rating of 4 from 137 ratings by the community.
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Crashes My Blender everytime
Oliver Post
almost 5 years ago
Hey Nathan, sorry to hear that you are experiencing a crashing issue. I've replied to your email, so I can help finding a solution to this issue you are experiencing!
Hello Oliver, love the Addon so far, very useful and intuitive, nice work! One question - how might I go about using BVH retarget to animate my humans? Thank you!
Oliver Post
about 5 years ago
Hey Mikey, Thanks for the review!
If you send me a message via the BlenderMarket message system I can look further into your question about retargeting. The review system is not the best way to ask questions, since I can only send one reply and you can't send a message back via it.
Amazing addon. Would love to be able to randomize all other stuff beside the face too. Like hair, facial. Basically one button to randomize a completely new human.
Oliver Post
over 5 years ago
Thanks for the review and the feedback, Ocean. We're definitely looking at options to include a single randomize button for the whole human.
You should give more information of hardware requirement for this addons installation. My PC is 64bit, Intel core i5, CPU 2.5 GHz, RAM 4GB. However, after I install this addon and using it, the blender it was too much slow.
Oliver Post
over 5 years ago
Thanks for the review and the feedback, Ar!
In regards to your concern about performance, may I ask if you are experiencing this issue in Eevee (material mode) or in normal shaded mode?
A computer those specifications should be able to run Human Generator just fine in shaded mode. It is however to be expected to get a bit slow if you're editing the model in Eevee on a computer without a dedicated graphics card, as Eevee is a GPU renderer.
Another thing that will impact performance is if you turned off the option that automatically hides the particle hair children.
Regards,
Oliver
I finally bought this addon and I'm blown away by it. Many blender addons are very basic in their UI design but a lot of thought has gone into giving HumGen a professional feel. I'm impressed. I see from a reply to an earlier review that support for ARKIT is being developed...I literally can't wait for it as I need lip sync capability. HumGen and ARKIT will save me so much time. Thanks for your efforts, guys :-)
Oliver Post
over 5 years ago
Glad to hear you like it, David! We are also excited about the possibilities of a FACS based facial rig
Please update to fix the icons legend thign showing up everywhere.
Oliver Post
over 5 years ago
If you'd send me a direct message, I can send a version that already has this small UI bug fixed
Makes it really easy to generate some pretty realistic looking humans.
That said, there's some real downers to this. The limitations imposed by HumanGen are pretty arbitrary and some of them are rather annoying.
The binary male/female abstraction for clothes is weird to me, as is the fact that the sizes for everything seem rather restricted. There's basically no way to make a woman with small breasts(the minimum of the slider is still more than "no breasts") and this goes for a lot of things. Also the naming of the sliders seems weird or downright offensive in parts. Like, even if I put up the "overweight" slider to the maximum value the result would still be rather skinny.
Oliver Post
over 5 years ago
Thanks for the review and the feedback! Also glad to hear you find it easy to use! As for your concerns, we tried to be as inclusive as we could. Keep in mind that we were of course limited in the options we can offer by things like technical limitations. In the case of body proportions, these decisions were mainly influenced by current technical limitations in our clothing system. If you have any specific ideas on how to improve this, or for example improve the naming of some of our sliders, we'd be happy to hear!
It might seem harsh to only give 3 stars but for now I feel the customization is fairly limited. Especially in terms of body customization this addon is really limited. The face modification are okay but honestly also not quiet there considering the price tag compared to the free competitors. For example you cant do asynchron changes.
What I really do like however is the skin shader and how customizable it is. I also like the basic hair and cloth which are good starting points. A plus for this addon is also how userfriendly it is. You did a great job with the user friendly experience. From the installation to the finalization of your character it is self explanatory and you guide users along, I really appreciate that.
Another thing I dislike is the baked in underwear. Isnt there any way to remove it? If I want to do any beachwear like a bikini for example, I wouldnt be able to do so. If these limitations are addressed in future updates I will gladly change my review but for I think its hard to give it more then 3 stars.
Oliver Post
over 5 years ago
Thanks for the feedback! I understand your comment about the body customization and we are looking into ways to giving more options.
We're happy to hear you find the add-on user-friendly!
As for the baked in underwear, we can give uncensored textures by request, just send us an email at [email protected]
The addon has some major bugs that make it difficult to use:
- The bulk generate humans features does not work for me; it just gives a mass of python errors
- The bake textures feature does not work if the human has clothes or shoes on; again splits out python errors
I submitted this bugs on discord but got no response.
It seems like this addon would be useful if you are looking to render directly in Blender; but if you are looking to export characters (in my case to a game engine) then it has some problems, for example:
- All hair is particle systems only; so this can't be exported and there's no easy way to convert the hair to mesh/bake it
- Human mesh is only 1 high poly resolution; and more polys than nessessary (for example the eyeballs alone are over 5000 vertices). Decimating creates some texture issues and also can't be easily applied due to shape keys...it would be nice if they had some LOD options.
For the price and the fact they have a website for the addon etc, you'd expect their to be some level of responsiveness to major application breaking bugs.
Oliver Post
over 4 years ago
Hey David, Just to reply to the points you mention in your review (as we of course also talked on Discord to help solve the errors you experienced):
- We are aware of the challenges of exporting particle hair, that's why we explicitly mention it as a limitation on the front page of the store. We are currently working on an auto-hair cards feature to help with this.
- We wanted to find a good balance between quality and speed so Alexander aimed to poly count to be typical for AAA games, 25K faces for the main body. We will take your feedback for LOD options into account.
By the way, my apologies again you had to wait 2 days to get support. The first day was a national holiday in my country and the second one I just didn't find the time.
Hi there!
Seems to be a very good add-on, but sadly, after installing, my Blender session continue to crash as soon i click ''generate human''. Also tried to re-install the plug in... i'm on a 2014 iMac with Blender 2.92.0. Hope you can solve this, it's quite expensive...
Oliver Post
over 5 years ago
Hey Andrea,
Please send me a direct message via BlenderMarket or an email at [email protected], so I can take a look at the issue you are experiencing.
Regards,
Oliver
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| Sales | 16900+ |
| Rating |
137 ratings
|
| Dev Fund Contributor | |
| Published | over 5 years ago |
| Blender Version | 3.6 - 5.2 |
| Extension Type | N/A |
| Render Engine Used | Cycles, Eevee |
| Misc Data | Rigged |
| License | GPL |